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Latest Version
TexturePacker 7.6.2 LATEST
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Operating System
Windows 7 64 / Windows 8 64 / Windows 10 64 / Windows 11
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Filename
TexturePacker-7.6.2.msi
The app supports importing of all the major image formats (PSD, PNG, TGA, JPG, TIFF, BMP, and SWF), file or folder drag & drop import, automatic collection, and organization of sprites (with preserved folder structure as part of the sprite names).
TexturePacker is able to pack multiple sprite sheets at once, create additional sheets to make a place for all your sprites, sort the sprites into specific categories (characters, backgrounds, trees, etc.), and much more without straining both your and client system.
By utilizing Texture Packer Tool, your visual, interactive, or gaming project can reduce the number of files it requires to load, reducing the strain on client systems, save memory resources, increase framerate, make animations run smoother, increase game boot times, and preserve visual quality even after all your sprites go through effective compression.
The app can also trim and crop your sprites, thus reducing their texture size, reducing the size of your sprite sheets, and enabling faster rendering of 2D art.
Other features include better handling of repeated sprites (all still accessible with their original name), creation of transparency masks, and two layout algorithms.
If you are a game developer whose games have extensive sprite use, TexturePacker will be a perfect app for you. To provide a more streamlined experience for game developers, It has built-in support for all major 2D-focused multiplatform engines currently in popular use. This includes Unity, HTM5/CSS Sprites, Cocos2D, SpriteKit, Starling, Sparrow, LibGDX, and many others.
Textures can be encrypted with fast, reliable, and secure algorithms, and the integrated support for game engine exporting can be expanded with the use of customized export formats.
In addition to yearly or lifetime license purchases, the Texture Packer app can also be tested via a FREE trial.
Features
Grid Packing: Packs sprites in an evenly spaced grid; best for engines without data file support.
Basic Algorithm: Fills sheets top to bottom, fast but less space-efficient.
MaxRects Packing: Minimizes sheet size by filling gaps between sprites; needs sheet data support.
Polygon Packing: Removes transparent areas for tighter packing; requires polygon support (e.g., Unity).
Trimming: Cuts transparent edges to save memory and boost performance.
Alias Detection: Identical sprites are packed once, saving space in animations.
Multipack: Packs all sprites into the fewest sheets automatically.
Filters: Group sprites by custom rules (e.g., backgrounds, sizes).
Drag & Drop UI: Easy setup with folder drop for quick packing.
Smart Folders: Auto-detects sprite changes and updates sheets.
Multi-Resolution Support: Downscales sprites for all device sizes with one click.
PNG Optimization: Compresses with PngQuant and Zopfli for smaller downloads.
Hardware Compression: Supports ETC, PVRTC, DXT, ASTC, BASIS, and more to reduce memory usage.
Pixel Format Options: Includes various compressed and standard formats.
Artifact Reduction: Eliminates flickering lines, halos, and jagged edges.
9-Patch Editor: Ideal for scalable UI elements like buttons and boxes.
Pivot Editor: Set precise pivot points with real-time animation preview.
Animation Preview: Edit and watch sprite animations live.
Sprite Sheet Splitter: Reuse and re-pack existing sprite sheets.
How to Use
- Install the software on your Windows PC
- Launch TexturePacker after installation
- Drag and drop your image assets into the interface
- Choose your desired game engine or data format
- Configure export settings like size, padding, etc.
- Click “Publish sprite sheet” to generate assets
- Import the exported sprite sheet into your game engine
Perpetual license is $55, no subscription!
Updates for 1 year
1 user per license
System Requirements
- OS: Windows 11 or Windows 10 (64-bit)
- RAM: Minimum 4 GB (8 GB recommended)
- CPU: Intel or AMD, 2 GHz or faster
- Storage: At least 100 MB of free disk space
- GPU: Optional, for OpenGL preview features
- Supports multiple game engines
- Advanced image optimization tools
- Command line and automation support
- Retina and multi-resolution support
- Intuitive and user-friendly interface
- Limited free version features
- Can be expensive for casual users
- No built-in image editing tools
- Requires learning curve for scripting
- Occasional export compatibility issues
What's new in this version:
Features:
- Flatpak installer package
- Exporter for ZIM javascript framework
Fixed:
- Updater on macOS
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