Super Nintendo Entertainment System (SNES) emulator tool for PC

Snes9x (64-bit)

Snes9x 1.60 (64-bit)

  -  3.68 MB  -  Freeware
  • Latest Version

    Snes9x 1.62.3 (64-bit)

  • Operating System

    Windows XP64 / Vista64 / Windows 7 64 / Windows 8 64 / Windows 10 64

  • User Rating

    Click to vote
  • Author / Product

    Snes9x Team / External Link

  • Filename

    snes9x-1.60-win32-x64.zip

  • MD5 Checksum

    7aa6651b1750c2c7f972f4e642508072

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Snes9x 1.60 (64-bit).


For those interested in downloading the most recent release of Snes9x (64-bit) or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


We would love to hear from you

If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!

  • Snes9x 1.60 (64-bit) Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Snes9x 1.60 (64-bit) Screenshot 1
  • Snes9x 1.60 (64-bit) Screenshot 2
  • Snes9x 1.60 (64-bit) Screenshot 3
  • Snes9x 1.60 (64-bit) Screenshot 4

What's new in this version:

General:
- Fixed subscreen blending with master brightness < 100%.
- Fixed NMI timing when toggling enable bit. Fixes Chou Aniki--hack removed.
- Reverted an IPL map optimization that misses a weird edge case that caused The Great Battle III to lock up.
- Clamp MSU1 addition to max amplitude instead of wrapping. Proper MSU1 tracks will not be affected by this.
- Save mipmap_input parameter with customized GLSL and slang shaders.
- Actually use mipmap_input parameter.
- Optimized subscreen math with help from Dwedit.
- Revert to measured APU clock speed instead of nominal speed. Fixes An American Tail.
- Fixed broken BPS patch support. (ArtiiP)
- Fixed MSU1 track restarting on load state.

Win32:
- Changed window flags to allow NVIDIA cards to auto-enable exclusive fullscreen mode in OpenGL.
- Added a hidden option "DWMSync" that allows OpenGL to sync to the window manager while in windowed or borderless windowed mode.
- The automatic frame skip option no longer limits to 59.94Hz.
- Fixed bad icon scaling.
- Added a hacks dialog to enable settings for older hacks to run.

libretro:
- Added ability to use Satellaview data in same directory as ROM.
- Fixed deviation from proper libretro spec.
- Added option to use the software NTSC filter. (stellarporter)

GTK:
- Added icons to the entries to clear binding assignments.
- Fixed overlap in xBRZ multithreading.
- Changed glFenceSync option to an OML_sync option that works better.
- Fixed accumulation of partial pixel data on mouse motion when we update the mouse position more than once per frame.
- Allow one key to be bound to many controller buttons on the same controller.
- Force menu and button icons.
- Add the view menu to right-click when SNES mouse isn't used.
- Remove unused status bar option.
- Startup background can be changed in snes9x.conf.
- Improved PortAudio driver.

Unix:
- Fixed sound output that broke with APU refactor.