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Windows 8 (64-bit) / Windows 10 (64-bit) / Windows 11
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Filename
Resolume_Avenue_7_21_0_rev_37521_Installer.exe
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Resolume Avenue 7.21.0 rev 37521.
For those interested in downloading the most recent release of Resolume Avenue or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
We would love to hear from you
If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!
What's new in this version:
- In Resolume 7.21, we're introducing the transform widget for Arena and Avenue. You can now move, scale, and rotate your content directly in the preview monitor! Additional tools like mirroring, center X/Y, and subdividing your footage can be accessed by right-clicking the widget. This widget allows you to transform either the composition, layer, group, or clip depending on your selection. No more fiddling with a bunch of sliders; just point and click to place your content where you want it.
New Monitor & Video Router Inputs:
- We have removed the option to show a monitor on the Composition, Group, Layer, and Clip Panel because it was buggy and not used by many people (we think/hope). However, we have replaced it with something better; now you can configure any monitor to show the Selected Group, Layer, or Clip. This way, it’s more flexible, and you can place the monitor for the selected item anywhere you like. The Video Router now also has the option to pipe in the Selected Group, Layer, or Clip. We have yet to come up with a good use case for this, but we’re sure some of you will find it useful.
Input Parameter Grouping:
- With Wire 7.21, you can now place your parameters in groups on the Dashboard panel. Nice and cozy. Groups will also show as foldable sections in Resolume Arena and Avenue. Patches with a lot of parameters will greatly benefit from the use of groups as you can now categorize them as you see fit.
- Combining Cords Another feature to speed up patching in your big spaghetti patches! You can now drop a cord onto an existing connection to replace (or add to) it. When working in event-flow, you can hold down the ALT key while doing so to combine the cords. 5 New Nodes Wire gets 5 new nodes with this update: Perlin, Fract, Noise Generator, Collapse Triggers, and Anchor Point. The Perlin Node allows you to run any float type through a Perlin Noise algorithm. The Fract Node returns the fractional part of a floating point number. The Noise Generator provides you with a constant stream of random values. The Collapse Triggers Node allows you to collapse multiple triggers that happen on the same frame into one. The Anchor Point Node allows you to get the center, top-left, bottom-right, etc to set the anchor point of the Transform node so it will then rotate around that point.
REST API Updates:
- Our REST API is used more and more to control Arena & Avenue. So we have fixed a few bugs, corrected the documentation, and as requested by our loyal API warriors, you can now clear clips and groups through the Resolume REST API.
Avenue & Arena Fix List:
- Scrollbar for decks menu
- Add important directories to file browser dropdown
- Memory leak with some compositions
- Show what we're doing in the splash screen
- Update to NDI 6
-Hide De-interlace parameter when camera does not support it
- Hang with persistent syphon clips loading composition
- Undo redo actions on clip in layer duplicate no worky
- Palette Midi CC shortcuts no worky
- Phone origin h264 thumbnails can be upside down
- Failing to start on utf8 character folder names
- Rotation information in jpeg is missed
- Copy monitor image makes alpha channel black on Windows
- Make FPS color dependend of composition FPS
- Blend Mode Menu falling off screen sometimes
- Rotated mp4 plays with wrong orientation on windows
- Transport icons for SMPTE / Pioneer / Denon overlapping with text Composition speed not effective on clip after setting a clip to BPM sync - BPM transport
- Custom OSC message sends out wrong messages
- Video router source selector should get highlighted with the shortcuts when selected
- Midi input monitor stops working when Resolume is in midi shortcut editing
- REST-API swagger wrong DELETE endpoint specifications
- REST-API command /composition/layers/{layer-id}/clips/{clip-id}/open with invalid encoded URL returns StatusCode 200
- REST API documentation on Website is not up to date
- REST API docs page is incomplete
- REST API no response when opening a new source on a clip, where another source is already present
Wire Fix List:
- Reset inlet for Delay Node
- Allow Shape Repeat to go to 0
- Add Horizontal Mirror and Vertical mirror as wrap modes to Texture Material
- Sequence should accept float to Step, maybe also switch to float mode
- Join resets values when instance count is changed
- Shape Render node not working with 992 or more instanced color inputs
- Shift node does not support Attribute Flow
- Pie node shows wrong result at 1
- 2D render breaks if first channel is an undefined input
- Changing Switch from signal to attribute crashes with some patches
- UV Offset has inconsistent coordinate system
- Snapshot functionality does not adhere to node resolution
- Invalid connection connecting float to a texture mode gate
- Replacing Input nodes with hubs causes invalid connections
- Camera works incorrectly in the Shape world
- Derivative node gives unexpected result
- Autolayout confused by delay node
- Pie shape broken when angle is 1 Search for node ID with stats panel
- Lower the minimum resolution of the circle node
- Instanced ISF node breaks connections if edited, copied or saved
- Alpha blending in 2D renderer is incorrect
- Alpha blending in Text Renderer is incorrect
- Alpha blending in Slice renderer is ... incorrect
- Sending multiple textures to Arena from Wire has issues (and alpha is incorrect)
- Blend Mode add is incorrect in Merge Node
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