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Windows 8 (64-bit) / Windows 10 (64-bit) / Windows 11
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Filename
Resolume_Avenue_7_20_1_rev_35767_Installer.exe
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Resolume Avenue 7.20.1 rev 35767.
For those interested in downloading the most recent release of Resolume Avenue or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
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If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!
What's new in this version:
Wire Color Types:
- Wire 7.20 introduces the Color Type. This new type allows you to be much more flexible with your color management in Wire. The Color In and Color nodes will now produce a color type. Additionally, we've added the Color from RGB and Color from HSB nodes that increase your color making capabilities. The Analogous Colors and Complementary Colors nodes will produce a color palette for you, based on the input color. The Color Type can be unpacked to get individual components of the color. The much-requested Sample Texture node has also arrived with this update, which allows you to sample colors from a texture. As cherry on the cake, we've updated effects like Hue Rotate, Greyscale, AddSubtract, and Bright.Contrast to accept the Color type, allowing you to apply these effects directly to colors.
Hardware Stats:
- For Resolume 7.20, we've updated the way the hardware stats and FPS are displayed in Arena, Avenue, and Wire. The "Show FPS" option in the "output" menu is gone. The option is renamed to "Show FPS & Stats" and has moved to the "view" menu. The hardware stats are now visually the same in all three programs. The hardware stats are displayed in a bar at the bottom of your interface and display the FPS, together with GPU, CPU, and RAM usage.
Node Stats Panel:
- Continuing the trend of monitoring your performance, we added a new panel to Wire: the stats panel. In this panel, you can track how the load is distributed among your nodes. This is very useful to find where the bottlenecks are in your patch.
CTRL + F Node Search:
- Searching is a very fast way to find the node you're looking for instead of zooming & panning your way around a big spaghetti patch. Hit CTRL + F on Windows and CMD + F on macOS. The Stats panel will focus and you can start typing straight away. All nodes matching your search query will be listed. Click the one you're looking for and it will be highlighted in the patch and the Node panel.
Improved Text and Mesh rendering:
- The Text Render and Mesh Render nodes are now much faster when rendering a lot of instances so you can now go crazy and take it up to 11. Or 11,000 if you really want to set your hair on fire. :fire:
Tutorial Overhaul:
- Wire 7.20 is a great point of entry if you want to learn how to work with Resolume's node-based coding environment. We've overhauled the entire tutorial section to get you up and running with Wire in no time.
Strokes Effect:
- Built entirely with the new Wire features, this new effect in Arena & Avenue gives a nice van Gogh painterly look by applying angled brush strokes. You can clone it and make your own variations in Wire.
Expressions & Constants:
- Both Arena, Avenue, and Wire support various expressions like sin and cos in the input boxes. Resolume 7.20 introduces two new expressions: sqrt and radians. Additionally, we've added the pi, phi, and tau constants. Instead of adding a Pi node you can simply type in pi in the input box and we will take it from there!
Texture Nodes Update:
- We've split up the functionality of the To Texture node into two separate nodes: To Texture and Texture from Data. The To Texture node is now a simple conversion node that converts a type like Slice or Shape to a texture node. This is now in line with the other conversion nodes like To Float2. The old functionality of the To Texture node, converting data into textures, has been moved to the Texture from Data node. Finally, we've renamed the Texture node to Texture from Channels. This change doesn't add any functionality or break any of your patches, it simply streamlines the Wire language and ensures consistency in the future.
- Smoother Output via BlackMagic Capture Devices:
- In previous releases, when video output via a BlackMagic capture device was not very smooth, you could "fix" it by adding a 1ms delay to the output in the Advanced Output. We have found the core of this problem and fixed it. It's no longer required to add a delay to get smooth output.
Fix List:
- Akai APC64 Support
- Play scrubbing audio on preview output only
- Clip transport defaults are not applied when dropping clips to compositions opened from disk
- Putting new clips into composition can ignore default transport settings
- AV clips take defaults of Video clips instead of Audio clips
- Default blend should be applied on new layers after setting it in preferences
- Add start/stop (in|out) to ParamRange in rest-api JSON
- Clip positions and parameters in REST-API should send info about in and out points, and relative position too
- Add speed param to layer group in rest-api
- Pasting Bitcrusher effect Sample rate param should keep the copied value too
- Bitcrusher afx parameters adjust value every time composition is saved and reloaded
- Slice transform is missing from rendered clip
- Opening advanced output with video router from bypassed group, the output flashes to black
- You can't change clip duration switching back from BPM sync BPM mode to timeline
- FFGL host time not initialized properly
- Splash screen on windows no worky
- Make splash screen optional via preferences
- Arena can crash on enabling API webserver
- Sort found artnet nodes by IP so you can easily find the next one you want to send to
- Remember mixer blend preset list fold states after Resolume restart
- Close all blend, effects and source presets with Shift click, like how it works in the compositions panel
- Crash with bloom effect with 1x1 composition resolution
- Lines source with animated Width fills up memory on latest OSX
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