A generic post-processing injector for games and video software

ReShade

ReShade 6.2.0

  -  3.51 MB  -  Open Source
  • Latest Version

    ReShade 6.3.1

  • Operating System

    Windows 7 / Windows 7 64 / Windows 8 / Windows 8 64 / Windows 10 / Windows 10 64 / Windows 11

  • User Rating

    Click to vote
  • Author / Product

    ReShade Team / External Link

  • Filename

    ReShade_Setup_6.2.0.exe

  • MD5 Checksum

    2ba8c4a87a5b4bbc8af1626ccdc8f787

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of ReShade 6.2.0.


For those interested in downloading the most recent release of ReShade or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


We would love to hear from you

If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!

  • ReShade 6.2.0 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    ReShade 6.2.0 Screenshot 1
  • ReShade 6.2.0 Screenshot 2
  • ReShade 6.2.0 Screenshot 3

What's new in this version:

Features:
- Added Russian and Spanish translations
- Added keyboard shortcuts to toggle FPS or frame time overlay
- Added option to show date in overlay clock
- Added resolution and format info to statistics page
- Added checkbox list widget
- Added "ddx_coarse", "ddx_fine", "ddy_coarse" and "ddy_fine" intrinsics
- Added effect compile error when attempting to sample from texture that is also used as render target
- Added ReShade FX support for default arguments on functions
- Changed pixel shader to be optional in pass definitions
- Improved performance of D3D12 mipmap generation (using single-pass downsampling technique)
- (Add-on support) Added "swapchain_desc::fullscreen_state" and "swapchain_desc::fullscreen_refresh_rate" to control fullscreen mode during swapchain creation

Fixed:
- Fixed crash on startup with GOG Galaxy overlay in Cyberpunk 2077 (and other D3D12 games using DLSS Frame Generation)
- Fixed anisotropic filtering in D3D9/OpenGL/Vulkan
- Fixed mipmap generation in passes with "SRGBWriteEnable"
- Fixed variables declared "const" with a non-constant initializer getting removed in generated HLSL/GLSL
- Fixed function parameter names in HLSL shader model 3 entry point generation
- Fixed missing component-wise conditional overloads for boolean vectors in GLSL code generation
- Fixed shader model 4 implementation of "tex2Dgather" intrinsics and cleaned up other atomic/texture intrinsics
- Fixed hang when encountering unbounded array function parameter
- Fixed technique toggle key not being reset on preset switch
- Fixed matrix uniform variables not being updated after value was changed in widget
- Fixed preset modification state after changing effect preprocessor definition
- Fixed duplicated effect compile errors when preprocessed source was cached
- Fixed OpenGL vertex arrays acting up with multiple OpenGL contexts
- Fixed incorrect code path chosen when attempting to resolve depth-stencil resource in Vulkan
- Fixed WinSock error state not being preserved
- (Add-on support) Fixed D3D9 cull mode conversion
- (Add-on support) Fixed D3D9 index buffer format (now sourced based on "resource_desc::buffer::stride")
- (Add-on support) Fixed duplicated "addon_event::map_texture_region"/"addon_event::unmap_texture_region" events in D3D9
- (Add-on support) Fixed crash when "IDirect3DDevice9::GetStreamSource" succeeds with no vertex buffer being bound
- (Add-on support) Fixed DXGI_USAGE_SHARED not being applied correctly when "addon_event::create_swapchain" event is used
- (Add-on support) Fixed D3D12 root signature being created with incorrect root parameters when there are static samplers
- (Add-on support) Fixed D3D12 texture update for mipmaps and block compressed data
- (Add-on support) Fixed D3D12 "command_list::push_descriptors" implementation on 32-bit
- (Add-on support) Fixed OpenGL pipeline creation without shaders
- (Add-on support) Fixed OpenGL uniform value to push constant conversion
- (Add-on support) Fixed OpenGL primitive topology not being updated on non-indexed draw calls
- (Add-on support) Fixed OpenGL texture swizzle not being taken into account for "addon_event::init_resource" events
- (Add-on support) Fixed out of order "gl[...]TexImage2D" cubemap face handling
- (Add-on support) Fixed OpenGL buffer storage flag conversion
- (Add-on support) Fixed OpenGL mipmap generation for non-2D textures
- (Add-on support) Fixed "addon_event::push_constants" potentially being called with invalid location value in OpenGL
- (Add-on support) Fixed "addon_event::push_descriptors" event potentially being called before the resource has been created in OpenGL
- (Add-on support) Fixed fill mode and sample mask not being updated with the right pipeline stage flags in OpenGL
- (Add-on support) Fixed usage flags of default OpenGL depth-stencil resource
- (Add-on support) Fixed OpenGL integer vertex attribute formats
- (Add-on support) Fixed OpenGL primitive topology update not setting patch vertex number when using patch topology
- (Add-on support) Fixed incorrect number of subresource data elements passed to "addon_event::create_resource"/"addon_event::init_resource" for mipmapped textures in OpenGL

Miscellaneous:
- Added support for imageless framebuffers in Vulkan (VK_KHR_imageless_framebuffer extension)
- Added support for more than two views in OpenXR
- Added tag for potentially reversed depth buffers to list in built-in Generic Depth add-on
- Changed loading bar at the top to be more compact after the initial load
- Changed environment variable name to disable OpenXR layer to include a layer version suffix
- Clarified message about errors in technique list
- Removed global config options to force windowed/fullscreen/refresh rate ("ForceWindowed", "ForceFullscreen", "ForceResolution", "ForceDefaultRefreshRate", "ForceVsync")
- (Add-on support) Added support for creating D3D9 textures with an unknown format
- (Add-on support) Added support for creating D3D9 offscreen surfaces
- (Add-on support) Added fake vertex and index buffer events for "IDirect3DDevice9::Draw(Indexed)PrimitiveUP"
- (Add-on support) Added support for D3D10/11/12 render target view creation from buffer resources
- (Add-on support) Added support for creating null descriptor resource views in D3D12
- (Add-on support) Added support for static samplers in pipeline layout creation in D3D12/Vulkan
- (Add-on support) Added "addon_event::bind_pipeline" event for OpenGL vertex attribute arrays
- (Add-on support) Added some missing formats to OpenGL attribute format conversion
- (Add-on support) Added separate OpenGL push constants range for unsigned integer values
- (Add-on support) Changed default pipeline primitive topology in pipeline creation to undefined
- (Add-on support) Changed "IDXGISwapChain::GetFullscreenState" to return forced fullscreen state when set by an add-on or config
- (Add-on support) Changed D3D12 root signature creation to always set D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED and D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED flags when available
- (Add-on support) Improved "command_list::bind_pipeline_states" implementation by batching related values for less graphics API calls
- (Add-on support) Improved handling of D3D9 A2M1, ATOC, RESZ and NULL driver hacks
- (Add-on support) Improved handling of non-conforming input layouts in D3D9/10/11/12
- (Add-on support) Improved handling of D3D11/12 raw buffer views
- (Add-on support) Improved handling of D3D11/12 read-only depth-stencil views
- (Add-on support) Improved Vulkan graphics pipeline libraries support
- (Add-on support) Removed fake resource and pipeline layout handles (mostly no more 0xFFFFFFFFFFFFFFFF handles)
- (Add-on support) Removed "resource_flags::structured" in favor of automatic deduction based on "resource_desc::buffer::stride"

Setup tool:
- Optimized total size of setup tool
- Improved text readability of setup tool in Windows high contrast mode
- Fixed no graphics API checkbox being checked in setup tool for applications using D3D10/11/12
- Changed OpenXR installation to be disabled by default always
- Changed cancel button to a skip button during effect and add-on selection