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Latest Version
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Operating System
Windows 7 / Windows 7 64 / Windows 8 / Windows 8 64 / Windows 10 / Windows 10 64 / Windows 11
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User Rating
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Author / Product
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Filename
ReShade_Setup_6.0.1.exe
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MD5 Checksum
a3806058c04e58965116bdd546114097
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of ReShade 6.0.1.
For those interested in downloading the most recent release of ReShade or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
We would love to hear from you
If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!
What's new in this version:
Changed:
- Updated imgui to 1.90.1 (add-ons may now use 1.90.1, 1.90, 1.89.7 or 1.86)
- Changed OpenGL effect runtime management to defer creation to first present call (avoids creation of many ReShadeX.ini for instances that are never actually used)
- Changed D3D12 depth-stencil resolve to prefer average filtering over min/max
- Changed "command_list::bind_descriptor_tables" implementation in D3D12 to force descriptor heap and root signature update when there are no tables (to allow add-ons to reset those in case they were changed without ReShade knowing)
- Changed setup tool to add "ALL_APPLICATION_PACKAGES" SID to OpenXR layer installation directory
- Changed setup tool to only enable gamepad input by default in cases where keyboard and mouse input is known to not work
- Disabled "command_queue::wait_idle" implementation in D3D9/10/11 again for now
Fixed:
- localization on Windows 7
- rendering artifacts in Company of Heroes
- rendering artifacts in Call of Duty: United Offensive
- crash if statistics window is resized to zero width
- potential crash on exit in D3D12/Vulkan when no effects are loaded
- potential crash on exit in D3D9 due to access to destroyed depth-stencil surface object
- tutorial progress not being recognized when it cannot be read from global configuration
- effects not being updated after a color space change in D3D11/12
- some issues with HDR overlay
- OpenGL framebuffer cache invalidation (fixes ReShade only showing up in a small portion of the screen in some emulators, like Citra, Ryujinx, Yuzu)
- "Failed to close immediate command list" error in D3D12 games using MSAA (e.g. World of Warcraft) when driver does not support depth-stencil resolve
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