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Latest Version
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Operating System
Windows 7 / Windows 7 64 / Windows 8 / Windows 8 64 / Windows 10 / Windows 10 64 / Windows 11
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User Rating
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Author / Product
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Filename
ReShade_Setup_5.7.0.exe
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MD5 Checksum
39af0376c3a8615139e2b2313a3d895b
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of ReShade 5.7.0.
For those interested in downloading the most recent release of ReShade or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
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If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!
What's new in this version:
Features:
- Added auto-save option to home page and visual indicator when preset was modified but not saved yet (and removed previous option on settings page)
- Added startup preset option (current preset is reset to that one every time ReShade is loaded)
- Added option to create a new preset from an existing template
- Added confirmation popup before deleting global preprocessor definition from configuration
- Added warning message to home page when no effect files were found
- Added warning log message when an effect search path could not be resolved
- Added option to play an audio file when taking a screenshot
- Added support for loading add-ons with ".addon32" or ".addon64" file extension (depending on whether the game is 32-bit or 64-bit)
- Added "reshade_set_current_preset_path" add-on event that is called whenever the preset is changed
- Added "reshade_reorder_techniques" add-on event that is called whenever the order of techniques is changed (and also added an API method to change the order)
- Added add-on API method to block keyboard and mouse input
- Added "%Count%" macro to include number of screenshots in screenshot file name
- Changed effect caching to include used preprocessor definitions
- That way the "Preprocessor definitions" category in the variable list is now hidden entirely when no preprocessor definitions need to be shown, even when an effect was loaded from cache
Fixed:
- Fixed ReShade not showing up in No Man's Sky VR
- Fixed huge performance hit in Hogwarts Legacy
- Fixed crash in D3D12 on Intel hardware
- Fixed crash in Cyberpunk 2077 and some other D3D12 games (requires the "Copy depth buffer during frame to prevent artifacts" option to be enabled!!)
- Fixed corrupted technique handles after sorting techniques
- Fixed uninitialized memory being written to log during DXGI composition swapchain creation
- Fixed incorrect map flag for textures in D3D10/11
- Fixed D3D9/10/11 push descriptor bindings
- Fixed OpenGL cube map updates with multiple faces
- Disabled alternative D3D11 state block implementation again because it breaks RTSS
Miscellaneous:
- Added tooltips to preset buttons
- Added log level enum to add-on API
- Added a couple more dynamic pipeline states in D3D10/11
- Added support for binding zero pipeline handle in D3D9/10/11/12
- Added "gl[...]Separate" hooks to more accurately pass OpenGL state to add-ons
- Added "glClear(...)Bufferi(u)v" hooks
- Changed preprocessor error when opening included file failed to only show file name
- Changed preset saving to never remove "TechniqueSorting" key from existing presets
- Changed screenshot post-save command to support executables in PATH
- Changed used preprocessor definition filter to hide already defined ones
- Changed function parameter order of "AddonInit" and "AddonUninit" add-on entry points
- Changed add-on loading failure log message level from warning to error
- Changed "reshade_reloaded_effects" event to also be called after destroying previous effects during reload (to give add-ons the change to clean up invalidated handles)
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