A generic post-processing injector for games and video software

ReShade

ReShade 5.5.1

  -  3.07 MB  -  Open Source
  • Latest Version

    ReShade 6.3.3

  • Operating System

    Windows 7 / Windows 7 64 / Windows 8 / Windows 8 64 / Windows 10 / Windows 10 64 / Windows 11

  • User Rating

    Click to vote
  • Author / Product

    ReShade Team / External Link

  • Filename

    ReShade_Setup_5.5.1.exe

  • MD5 Checksum

    dbb50f7e81be9a17d4d1ccd1e70b5489

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of ReShade 5.5.1.


For those interested in downloading the most recent release of ReShade or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


We would love to hear from you

If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!

  • ReShade 5.5.1 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    ReShade 5.5.1 Screenshot 1
  • ReShade 5.5.1 Screenshot 2
  • ReShade 5.5.1 Screenshot 3

What's new in this version:

- Added "screenshot" uniform source which is true while a screenshot is being taken
- Removed directory from add-on file name in add-on settings when it matches that of the add-on search path

Changed:
- depth buffer detection to skip depth buffers that were not used for at least a frame
- depth buffer list in overlay to keep showing unused items for a few frames and sort by texture dimensions
- loading of preset to sort techniques alphabetically when not otherwise specified in the preset

Fixed:
- crash on startup in Vulkan games with signed build of ReShade
- crash when exiting Yuzu when using OpenGL
- crash in Uncharted: Legacy of Thieves Collection
- crash when "vkDestroy[...]" is called with a "VK_NULL_HANDLE" object (e.g. done by VKD3D)
- previous depth-stencil shader resource view not being unbound when creation of new one failed
- missing resource view description for some render target/depth-stencil views in D3D12