Minecraft performance tuning and advanced graphics!

OptiFine

OptiFine 1.16.4 HD Ultra G7

  -  5.65 MB  -  Freeware
  • Latest Version

    OptiFine 1.20.1 HD Ultra I6

  • Operating System

    Windows XP / XP64 / Vista / Vista64 / Windows 7 / Windows 7 64 / Windows 8 / Windows 8 64 / Windows 10 / Windows 10 64

  • User Rating

    Click to vote
  • Author / Product

    OptiFine Team / External Link

  • Filename

    OptiFine_1.16.4_HD_U_G7.jar

  • MD5 Checksum

    fe84aad0d9056b19692dcb5db9d9f2c9

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of OptiFine 1.16.4 HD Ultra G7.


For those interested in downloading the most recent release of OptiFine or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


We would love to hear from you

If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!

  • OptiFine 1.16.4 HD Ultra G7 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    OptiFine 1.16.4 HD Ultra G7 Screenshot 1
  • OptiFine 1.16.4 HD Ultra G7 Screenshot 2
  • OptiFine 1.16.4 HD Ultra G7 Screenshot 3
  • OptiFine 1.16.4 HD Ultra G7 Screenshot 4
  • OptiFine 1.16.4 HD Ultra G7 Screenshot 5

What's new in this version:

- added shaders render stages
- fixed underwater overlay with shaders
- changed shaders buffer numbering from hex to decimal
- added draw buffers configuration /* RENDERTARGETS: X,Y,Z */
- added shader compute programs and imageLoad/Store
- fixed memory allocation on chunk borders
- added Lazy Chunk Loading for 1.16
- fixed invisible mobs
- fixed Forge particle culling
- fixed TAA with Sildurs shaders
- fixed shaders normal/specular animation with AF
- fixed crash on circular reference in shaders options
- added shaders blend mode per buffer
- fixed shaders custom textures breaking on resources reloaded
- added shaders macro MC_ANISOTROPIC_FILTERING and uniform spriteBounds
- fixed crash when reloading shaders
- fixed modded blocks, items and entities mapping with shaders
- added shaders buffers with fixed size
- reorganized shaders framebuffers
- added shaders prepare programs
- added shadow composite programs
- added 8 and 16 bit integer texture types
- fixed screenshot with antialiasing
- added shaders macro MC_GL_VENDOR_AMD
- added OpenGL debug groups and ignored errors
- added clear color and skip clear for shadow color buffers
- added configurable shadow buffer format
- fixed antialiasing with Forge
- increased shaders color buffers to 16, added draw buffers mapping
- compatible with Forge 35.1.37