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Latest Version
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Operating System
Windows XP / XP64 / Vista / Vista64 / Windows 7 / Windows 7 64 / Windows 8 / Windows 8 64 / Windows 10 / Windows 10 64
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User Rating
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Author / Product
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Filename
OptiFine_1.16.4_HD_U_G7.jar
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MD5 Checksum
fe84aad0d9056b19692dcb5db9d9f2c9
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of OptiFine 1.16.4 HD Ultra G7.
For those interested in downloading the most recent release of OptiFine or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
We would love to hear from you
If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!
What's new in this version:
- added shaders render stages
- fixed underwater overlay with shaders
- changed shaders buffer numbering from hex to decimal
- added draw buffers configuration /* RENDERTARGETS: X,Y,Z */
- added shader compute programs and imageLoad/Store
- fixed memory allocation on chunk borders
- added Lazy Chunk Loading for 1.16
- fixed invisible mobs
- fixed Forge particle culling
- fixed TAA with Sildurs shaders
- fixed shaders normal/specular animation with AF
- fixed crash on circular reference in shaders options
- added shaders blend mode per buffer
- fixed shaders custom textures breaking on resources reloaded
- added shaders macro MC_ANISOTROPIC_FILTERING and uniform spriteBounds
- fixed crash when reloading shaders
- fixed modded blocks, items and entities mapping with shaders
- added shaders buffers with fixed size
- reorganized shaders framebuffers
- added shaders prepare programs
- added shadow composite programs
- added 8 and 16 bit integer texture types
- fixed screenshot with antialiasing
- added shaders macro MC_GL_VENDOR_AMD
- added OpenGL debug groups and ignored errors
- added clear color and skip clear for shadow color buffers
- added configurable shadow buffer format
- fixed antialiasing with Forge
- increased shaders color buffers to 16, added draw buffers mapping
- compatible with Forge 35.1.37
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