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Latest Version
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Operating System
Windows XP / XP64 / Vista / Vista64 / Windows 7 / Windows 7 64 / Windows 8 / Windows 8 64 / Windows 10 / Windows 10 64
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User Rating
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Author / Product
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Filename
OptiFine_1.7.10_HD_U_E7.jar
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MD5 Checksum
445062f5aaf982c36c72d90530c26850
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of OptiFine 1.7.10 HD Ultra E7.
For those interested in downloading the most recent release of OptiFine or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
We would love to hear from you
If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!
What's new in this version:
- extended shaders custom uniforms to access vector components
- fixed shader configuration parsing (vsh, comments)
- added Custom Sky options: biomes, heights and transition
- fixed Custom Sky resetting at time 6000 when rotation speed is not an integer
- removed render distance check for vanilla stars when custom sky layers are available
- added shaders options tooltips
- extended shaders configuration to re-enable program disabled in parent profile
- added custom shader uniforms
- added CTM property "linked" for double plants and doors
- reset shadowmap configuration on shader pack reload
- fixed crash when username contains ASCII 0
- relaxed shaders configuration syntax for DRAWBUFFERS, SHADOWRES, etc.
- fixed shaders program gbuffers_spidereyes resetting the entity fog color
- added shaders programs deferred_last and composite_last to reset the flipped ping-pong buffers
- added Random Mobs check by name
- added CTM property "heights"
- added shaders block mapping for Forge mods
- added shaders program "gbuffers_hand_water" for handheld translucent objects
- fixed shaders option to skip framebuffer clear
- added deferred shader programs
- fixed shaders normal/specular animations
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