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Oculus SDK for Windows

Oculus SDK 1.24.0

  -  86.79 MB  -  Freeware
  • Latest Version

    Oculus Platform SDK 62.0.0

  • Operating System

    Windows 7 / Windows 7 64 / Windows 8 / Windows 8 64 / Windows 10 / Windows 10 64

  • User Rating

    Click to vote
  • Author / Product

    Oculus VR, LLC / External Link

  • Filename

    ovr_sdk_win_1.24.0_public.zip

  • MD5 Checksum

    15bd67c82fc606e2ed8469e3715f9948

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Oculus SDK 1.24.0.


For those interested in downloading the most recent release of Oculus SDK for Windows or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Oculus SDK 1.24.0 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Oculus SDK 1.24.0 Screenshot 1

What's new in this version:

New Features:
- Larger FOV for streaming game play: The Oculus Debug Tool now provides a feature called FOV-Tangent Multiplier. This can be used to improve the viewing experience when streaming game play to an audience. With this feature, you can increase the size of the field of view (FOV) as it appears on mirrored flat screens, relative to what is displayed within the headset. This makes it more comfortable to view streamed or recorded game play since the FOV that is used within the headset can appear too constricted on flat screens, and thereby cause motion sickness on the part of the viewing audience. The FOV-Tangent Multiplier feature has two settings: Horizontal and Vertical. Simply set these values to the desired multiplier for the FOV. For example, if you set Horizontal to 1.2 and Vertical to 1.1, then the streamed FOV will be 20% larger horizontally, and 10% larger vertically, relative to the FOV within the headset
- Improved Dash documentation: The Dash documentation for the PC-SDK has been improved. Notably, the documentation now describes how to submit depth with your geometry. If you are rendering of lot of geometry near the user, it may cause uncomfortable visual disparities when a Dash panel renders on top of geometry that is closer to the player than the Dash panel. To avoid that disparity, you can submit depth with your eye buffers. This will allow Dash to draw an x-ray effect that prevents this discomfort. For this reason, and for future improvements, we recommend submitting depth data with your eye buffers.

API Changes:
- There are no breaking API changes in this release

Known SDK Issues:
- There's a bug affecting the Guardian System API by which color set operations to the visualized grid don't work if they are called while the HMD is not being worn