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Latest Version
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Operating System
Windows 7 / Windows 7 64 / Windows 8 / Windows 8 64 / Windows 10 / Windows 10 64
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User Rating
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Author / Product
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Filename
ovr_sdk_win_1.23.0_public.zip
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MD5 Checksum
9d9fa95a876e2907cb290d3bcd4ae3da
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Oculus SDK 1.23.0.
For those interested in downloading the most recent release of Oculus SDK for Windows or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
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If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!
What's new in this version:
New Features:
- VRC Validator GUI: The Virtual Reality Check (VRC) Validator utility runs automated tests to determine if your Rift app is ready for Oculus Store technical review. The VRC Validator now provides an easy-to-use GUI interface (in addition to the commandline interface that has been available in previous releases). The GUI interface can be launched from the Oculus Debug Tool. For more information, see VRC Validator
API Changes:
- The following error codes were added: OVR_ErrorCode.h:
ovrError_DisplayLimitReached = -6009,
ovrError_ExternalCameraInitializedFailed = -1019,
ovrError_ExternalCameraCaptureFailed = -1020,
ovrError_ExternalCameraNameListsBufferSize = -1021,
ovrError_ExternalCameraNameListsMistmatch = -1022,
ovrError_ExternalCameraNotCalibrated = -1023,
ovrError_ExternalCameraNameWrongSize = -1024,
Known SDK Issues:
- The sample project, LibOVR.vcxproj, cannot be used with Visual Studio 2010 and 2012. If you compile this project with those Visual Studio versions, it will not load. A fix for this issue is expected in the 1.23 PC-SDK release
- There's a bug affecting the Guardian System API by which color set operations to the visualized grid don't work if they are called while the HMD is not being worn
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