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Moonlight Game Streaming

Moonlight Game Streaming 6.0.1

  -  64.5 MB  -  Open Source

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Moonlight Game Streaming 6.0.1.


For those interested in downloading the most recent release of Moonlight Game Streaming or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Moonlight Game Streaming 6.0.1 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Moonlight Game Streaming 6.0.1 Screenshot 1
  • Moonlight Game Streaming 6.0.1 Screenshot 2

What's new in this version:

End of Support Notices:
- Windows: v6.0.x will be the final release series supporting OSes older than Windows 10 1809 and Windows Server 2019
- Windows: v6.0.x will be the final release series supporting 32-bit versions of Windows
- macOS: v6.0.x will be the final release series supporting macOS verisons older than Big Sur

New Features:
- Improved streaming performance and latency on Intel GPUs
- HDR->SDR tonemapping is now supported by the Vulkan renderer on Linux

Behavior Changes:
- Old DX9/DX10 GPUs will use the DirectX 9 renderer instead of DirectX 11 to avoid compatibility issues with old GPU drivers
- Full-screen mode on macOS will now draw under the display notch again like in versions of Moonlight prior to v6.0.0
- More time is now provided for PCs to wake up before displaying an error when starting a stream from the CLI
- Moonlight will no longer try to guess VA driver names when running libva 2.20 or later
- CUDA decoding is disabled on AppImage builds to address crashes

Fixed:
- Fixed crash when the Vulkan renderer executed on a system with no Vulkan devices
- Fixed video rendering failure after the window is resized when using software decoding on Windows
- Fixed video flicker on some embedded devices
- Fixed delayed display of the first frame of video on some embedded devices
- Fixed plane selection logic to avoid picking a plane with a zpos below the primary plane
- Fixed colorspace selection to take into account available values for the COLOR_ENCODING plane property
- Fixed excessive log output while streaming on Raspberry Pi
- Updated community-contributed translations from Weblate