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Minetest

Minetest 5.10.0

  -  15.4 MB  -  Open Source

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Minetest 5.10.0.


For those interested in downloading the most recent release of Minetest or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!

What's new in this version:

Deprecations and compatibility notes:
- Minetest is now called Luanti
- The game executable name has changed, thus custom links and scripts might need maintenance
- Any minetest.conf files remain compatible (naming yet not changed)
- For Unix: $HOME/.minetest/ remains used for system-wide installations (naming yet not changed)
- Mods may use the core table instead of the equivalent minetest. (see lua_api.md)
- OpenGL ES 1.0 (ancient) is no longer supported. OpenGL ES 2.0 will be used instead
- (basic) shaders will eventually become a requirement. A warning is shown if they are disabled

Client / Audiovisuals:
- Added a workaround to fix shader errors on buggy Intel iGPU drivers on Windows 8.1 and older
- Fixed Post Processing with the ogles2 driver
- The main menu server filter / search box now filters more intuitively
- Touch controls are now enabled/disabled based on the used input device
- Main menu: redesigned ContentDB tab
- Improved texture pack compatibility when using the [mask modifier
- More fancy shaders
- Server-controlled bloom shader API
- Follow-up fixes
- Fixed sound mute on macOS
- Improved formspec scaling
- The minimap is again scaled proportional to the screen size
- Improved distinction of touch-related settings
- UI scaling settings and touch input are no longer tightly tied together
- Transparency sorting now works more reliably
- Can be disabled entirely with transparency_sorting_distance = 0
- Setting for debugging purposes: show_block_bounds_radius_near
- Windows touch controls are no longer enabled because they exist
- Setting smooth_scrolling to disable smooth scrolling
- Touchscreens/Android: Button bar replaced with a grid menu for easier access
- (IME candidate list in Windows) - inactive: requires a USE_SDL=1 build

World / Server / Environment:
- More fine-grained control over anticheat by settings
- "Access denied" strings may now be translated
- Setting server_announce_send_players to hide the player names from the public server list

Script API / Modding:
- Gettext and plural support for client-side translations
- Option to calculate the scroll container size automatically
- Player controls API now supports joystick inputs
- 6 textures support for drawtype = "allfaces*" nodes
- ABM without_neighbors field
- Death formspec can now be customized
- Bulk LBM support
- Players can now be requested to rejoin on kick
- Static glTF models and animated models are now supported
- The hotbar is now mod-customizable
- core.get_server_status and core.privs_to_string are now sorted
- Overridable HP and breath logic, see ObjectRef:get_flags
- Fix animations not being restartable
- core.close_formspec (and equivalent) no longer throw incorrect deprecation warnings
- Object observers API
- This allows mods to selectively show entities to certain players

New functions:
- core.ipc_(cas|poll) for async communication
- core.bulk_swap_node
- core.colorspec_to_table, core.time_to_day_night_ratio
- vector utils
- core.is_valid_player_name
- vector.random_direction
- table.keyof
- Fixes related to ObjectRef lifecycles and crashes caused by attachments
- Various script API documentation improvements

Misc / Maintenance:
- Lots of renaming work
- Server + client build targets will now build faster
- Tracy profiler support
- Many cleanups and performance improvements
- Network improvements
- Compiling/build improvements and fixes
- devtest game improvements
- Various crash/sanity fixes