MAME originally stood for Multiple Arcade Machine Emulator for PC

MAME (32-bit)

MAME 0.251 (32-bit)

  -  132 MB  -  Freeware

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of MAME 0.251 (32-bit).


For those interested in downloading the most recent release of MAME (32-bit) or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • MAME 0.251 (32-bit) Screenshots

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    MAME 0.251 (32-bit) Screenshot 1
  • MAME 0.251 (32-bit) Screenshot 2
  • MAME 0.251 (32-bit) Screenshot 3
  • MAME 0.251 (32-bit) Screenshot 4

What's new in this version:

Fixed:
- [DIP/Input] (konami/hornet.cpp) terabrst: Gun controls do not work
- [Sound] (nintendo/nes.cpp) nes [summer92]: Drum sounds plays incorrectly
- [Sound] (nintendo/nes.cpp) nes [portopia]: No sound in Portopia Renzoku Satsujin Jiken
- [Media Support] (nec/pc8801.cpp) pc8801 [dkong3dg]: Donkey Kong 3 - Dai Gyakushuu does not boot
- [Misc.] (konami/nwk-tr.cpp) thrilld and clones: LAN board tests fail
- [Crash/Freeze] (nintendo/nes.cpp) nes [dquest and doordoor]: Games stop responding due to unimplemented interrupts
- [Sound] (nintendo/nes.cpp) nes [ajyureir]: No sound is played
- [Crash/Freeze] (apple/apple2.cpp) apple2: Out-of-bounds memory accesses when playing floppy drive sound samples
- [Misc.] (neogeo/neogeo.cpp) ALL: BIOS settings selected when launching systems persist between sessions
- [Misc.] (trs/coco12.cpp) coco1, coco2, coco2b, coco3: Real-time clock should be a slot option for FDC cards
- [Misc.] (nintendo/nes.cpp) famicom: Most software using “hvc_basic” cartridges fails to start
- [Graphics] (msx/msx.cpp) fsa1fx [spmanbow]: Background does not scroll smoothly
- [Misc.] (vsystem/aerofgt.cpp) aerfboot: Out-of-bounds memory accesses when drawing sprites
- [Misc.] (misc/highvdeo.cpp) cfever1k, ciclone, girotutt: Out-of-bounds memory accesses when updating screen
- [Misc.] some exidy/* drivers: Out-of-bounds memory accesses in sound emulation
- [Misc.] (konami/combatsc.cpp) combatscb: Out-of-bounds memory accesses when drawing sprites
- [Misc.] (taito/taitopjc.cpp) optiger: Out-of-range DSP ROM accesses
- [Graphics] (sega/turbo.cpp) buckrog and clones: Sprite priorities are incorrect
- [Sound] (jaleco/ginganin.cpp) ginganin, ginganina: Music plays at twice the correct tempo
- [Sound] (nintendo/dkong.cpp) dkong3, dkong3hs, dkong3j: Stanley death sound only plays partially
- [Sound] (toaplan/toaplan1.cpp) samesame: Continue music won’t stop if a coin is inserted at the continue screen
- [Graphics] (seta/seta.cpp) zombraid: Tile maps display incorrectly
- [Graphics] (konami/parodius.cpp) parodius and clones: Parallax effects on level 7 and 9 backgrounds are incorrect
- [Crash/Freeze] All: Entering full-screen mode with multiple output windows can cause MAME to crash