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Latest Version
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Operating System
Windows 7 / Windows 8 / Windows 10 / Windows 11
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User Rating
Click to vote -
Author / Product
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Filename
IceSL_win32.exe
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MD5 Checksum
9354efb540ea1a48ce8966bdeb2b754f
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of IceSL 2.5.1 (32-bit).
For those interested in downloading the most recent release of IceSL or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
We would love to hear from you
If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!
What's new in this version:
- fixed bug in deposition of shells that sometimes would cut corners and hence leave the printing perimeter
- added supprot for circular beds
- added thumbnail to gcode output format in the GCode service
- use of IO/OS libraries now propagates to printer profiles and saves between executions
- clipping plane now is a checkbox
- added thumbnail to cdbdlp outout format in the DLP service
- changed UI colormaps when painting to Twilight (when value is an angle) and Viridis (otherwise)
- web installers now fetch the msi files from our https domain (Windows only)
- added dependency on openssl to allow for updating tooltips online fom our https domain
- increased maximum size of brush for painting fields
- fixed wrong hiding condition of parameter 'travel_max_length_without_retract_min'
- fixed imprecise aligment in the SVG service
- allowed for cubic infills to be at least 1% dense
- fixed bug in 'lua_set_setting_value' for direction fields
- saved direction field UI state when switching to other fields
- moved SVG output coordinates to the positive Y plane when using the SVG service
- added log scale option when setting infill densities. This allows for more fine control of lower densities (~5% - ~50%)
- added correct progress number to progress bar when slicing meshes
- optimized rendering of scenes with multiple cubes
- fixed crash when only printing brims or rafts
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