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Latest Version
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Operating System
Windows 7 / Windows 8 / Windows 10
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Filename
Godot_v3.4.4-stable_win32.exe.zip
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Godot Engine 3.4.4 (32-bit).
For those interested in downloading the most recent release of Godot Engine (32-bit) or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
We would love to hear from you
If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!
What's new in this version:
- Android: Setup logic to publish the Godot Android library to MavenCentral (GH-59146)
- Animation: Fix cubic interpolate when looping (GH-58651)
- Audio: Revert "PitchShift effect quality and performance tweaks for different pitch scale values" (GH-58668) [regression fix]
- This fixed a valid issue while introducing a new one, so it was reverted for the time being until a better fix can be found
- Core: Print every file exported with PCKPacker.flush()'s verbose parameter (GH-58520)
- Core: Fix UndoRedo::create_action() invalid memory usage (GH-58652)
- Core: Revert "Fix ProjectSettings has_setting() when used on a overriden setting with feature tags" (GH-58859)
- Core: Fix crash on Input.get_joy_button_index_from_string and Input.get_joy_axis_index_from_string for non-existing key (GH-59195)
- CSG: Fix visible seam on smoothed sphere, cylinder, and torus shapes (GH-58208, GH-59002)
- CSG: Fix mixed smoothed and non-smoothed face normals computation for CSG shapes (GH-59039)
- Editor: Fix showing Extend Script option without script attached to the node (GH-58821)
- HTML5: Revert "[HTML5] Fetch API now passes credentials." (GH-58862) [regression fix]
- This turned out not to be a good option with the current state of the web standard
- iOS: Fix multitouch not working correctly (GH-58586) [regression fix]
- Physics: Fix premature return in GodotPhysics Area call_queries (GH-58531)
- Physics: Update joints on NOTIFICATION_POST_ENTER_TREE (GH-58642)
- Portals: Fix duplication of instanced scenes during conversion (GH-58650)
- Rendering: GLES2: Fix compression on blend shapes (GH-58838)
- Rendering: GLES2: Fix VersionKey comparison in shader binding (GH-58855)
- Rendering: GLES2: Fix incorrect buffer upload size in draw_gui_primitive (GH-58150)
- Rendering: GLES3: Fix shader state caching when blend shapes used (GH-58808) [regression fix]
- Rendering: GLES3: Fix broken normals in meshes with blend shapes (GH-59159) [regression fix]
- Rendering: Fix alpha scissor support with depth_draw_opaque (GH-58959)
- RichTextLabel: Fix shadow color when text has transparency (GH-59054)
- Windows: Fix reporting of DST in OS.get_datetime() (GH-59223)
- API documentation updates
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