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Windows 7 / Windows 7 64 / Windows 8 / Windows 8 64 / Windows 10 / Windows 10 64
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Filename
GDevelop-5-Setup-5.0.124.exe
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of GDevelop 5.0.0 Beta 124.
For those interested in downloading the most recent release of GDevelop or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
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What's new in this version:
Improved:
- The homepage has been completely reworked! Now, it displays starters, tutorials and the game showcase.
Additionally:
- Add button with split menu to open recent projects
- The project name can now be selected before the creation of the game. By default it's a fun, automatically generated name.
Improve the whole export flow:
- The Preview & Publish buttons are now centred in the interface
- The one click export to a web link is put forward in the interface, allowing to easily share your game
- The other exports has been reworked to be split into "Automated" and "Manual' exports
- Sharing options have been added
- Improve layer visibility toggle with an explanation text
- Add minor UI improvements to the profile dialog
Extensions, assets and, examples:
- Fix a crash sometimes happening with the "Render to sprite" extension
- Fix the "Map" function in ExtendedMath extension
- Add an expression to get the weighted mean between 2 RGB colors to the Color Conversion extension
- Fix distance tolerance handling in Idle object tracker
- Add actions to make hills and evaluate the field normals to MarchingSquares extension
- Add automatic rules to ensure extensions are following proper punctuation rules
- Add split screen example
- Add a "Platform painter" example based on the Marching Squares extension
- Fix examples not showing in the list
- Improve the isometric example to allow to use the grid to place new tiles
- Add an example showing how to simulate a landscape (top-down "terraforming") and associated physics
- Add a QIX like game example
Fixed:
- Fix videos wrongly removing unused resources in the resources editor
- Fix light textures sometimes not behaving properly when close to an obstacle
Internal changes (for developers):
- Allow grid based object to optimise collision checks
- Allow to get the hit boxes for a given area
- Also remove useless array and wrong sharing of vertices in Light object renderers
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