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GameMaker Studio

GameMaker Studio 2.3.1 Build 542

  -  145 MB  -  Demo

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of GameMaker Studio 2.3.1 Build 542.


For those interested in downloading the most recent release of GameMaker Studio or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!

  • GameMaker Studio 2.3.1 Build 542 Screenshots

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    GameMaker Studio 2.3.1 Build 542 Screenshot 1
  • GameMaker Studio 2.3.1 Build 542 Screenshot 2
  • GameMaker Studio 2.3.1 Build 542 Screenshot 3
  • GameMaker Studio 2.3.1 Build 542 Screenshot 4
  • GameMaker Studio 2.3.1 Build 542 Screenshot 5

What's new in this version:

Fixed:
- Building Projects - [Switch] Crash trying to download XML during the build
- Building Projects - macos VM should have its plist entitlement set so unsigined/third-party dylibs can be used during dev-testing
- Building Projects - [Ubuntu] Enabling Steam causes ScpException when copying libsteam_api.so into place
- Building Projects - NSIS macro expansion fails, causes broken Start Menu shortcut
- Code Editor - Autocomplete shows duplicate entries for "global." variables defined in functions
- Code Editor - Editing .gml files in an external editor updates with the changes only once if the editor with the .gml file is open in GameMaker
- Debugger - Stepping into functions defined inside instance creation is causing IDE instability
- Generate Project Images - GMS2 unstable when generating foreground Android adaptive icons in the attached project
- Manual Content - Sprite Editor page details currently-unsupported playback functionality
- Manual Content - Unwanted social sharing code, causes delays loading the manual for some firewalled users
- Marketplace - Google Play Services asset cannot be imported as its own new project
- Project Import - GMS2 unstable when converting attached project - Exception in YoYoStudio.IDE+<>c__DisplayClass256_0,Void b__1()
- Project Load - GMS2 unstable, projects do not load again after renaming a Sequence's event script
- Project Load - Duplicated assets fail to load when project reloading if project that had more than 2 "chained" duplicates of that asset
- Sequence Editor - GMS2 hang at the point sound assets are played when previewing a sequence
- Timelines Attempting to copy and paste a timeline moment will give an error