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Latest Version
D5 Render 2.4.0 LATEST
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Operating System
Windows 10 / Windows 11
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Filename
D5_Render_installer-2.4.0.1034.exe
Instead of traditionally slow rendering passes that other solutions provide, D5 Render revolutionizes the visual storytelling production workflows by focusing on real-time rendering that is accelerated by the latest GPU technologies.
Powered by a fully featured editor and advanced rendering solutions that are receiving regular updates, this application is today regarded as one of the most forward-looking on the market.
The desktop app maximizes the potential of real-time rendering of ray-traced environments (both small-scale architectural designs and large open environments with realistic lightning and weather effects) by utilizing all the tricks that can accelerate hardware-intensive expensive and time-consuming rendering passes.
This includes support for a GPU-accelerated ray-tracing, world space denoiser, proprietary Global Illumination solution with adaptive sampling, and industry-leading upscale solutions such as DLSS and FSR.
This powerful editor can do it all, it can render 4K videos, 16K photos, allow users to fully control their camera, video keyframes, virtual reality real-time playback, and more.
Editor features cover an incredible variety of tools that cover every segment of production – importing models, managing materials, setting up lights, adding weather effects, bringing life into the scene with realistic vegetation, and much more. And the best thing yet, doing all the setup work is done with real-time rendering that is almost as close to the quality as high-end offline renders.
D5 Render simply accelerates the process of iteration and design, removing the uncertainty and helping users to better use their precious time. Starting a new project can be accelerated greatly with the help of cloud-based models and materials D5 Works library holds over 10 thousand high-quality assets.
It can also be easily integrated into workflow popular modeling software solutions, including Cinema 4K, Blender, 3Ds Max, SketchUp, Revit, Archicad, and Rhino.
- Real-time Presentation with Pixel-level Precision
- Ultra Efficiency Puts Rendering on Full Throttle
- Light and Shadow, Wind and Rain. All in Your Hand!
- The New Generation PBR Material
- Build the Scene with Everything You Need
- Explore at Your Will
- 3D Assets Come to Life
- Build Your Own Workflow
AI Integration for More Efficient Creation
AI-generated Material Texture Maps: Uses U-Net, GAN, and Perceptual Loss algorithms to automatically create normal, roughness, and height maps from base color textures.
AI Atmosphere Match: Identifies key features with convolutional neural networks and generates matching post-processing parameters for spatial mapping of elements.
AI Ultra HD Texture: Enhances textures to 4K with AI Super Resolution, improving clarity and reducing noise while preserving details.
AI Make Seamless: Utilizes AI Inpainting to blend texture boundaries seamlessly by transforming the model’s framework.
Text to 3D: Quickly generates 3D assets in various styles using text-based input within one minute.
AI Enhancer: Enhances specific or entire rendered image elements such as lighting, materials, and characters.
AI Style Transfer: Allows one-click conversions to styles like watercolor, cartoon, pencil sketch, and more, with photorealistic effects like sunset or seasonal changes.
What‘s New in 2.9.0 latest version:
- Terrain
- Phasing Animation
- Post-Ai
- Random Placement
- Asset Info Page
- FPS Booster for Complex Geometry
- Added Voxel Style to ‘Text to 3D’
- Optimized Orbit View Control
- Optimized Asset Update Reminder
- Optimized Scatter Parameter Controllers
- Optimized Memory Usage and Loading Speed
- Scalable User Interface of Video Mode
- Hide/show Controller for Light Range Indicators
- Optimized Operation for the Object List
- Customizable Shortcuts for Stage Light and Projector
- Shortcuts for 3Dconnexion SpaceMouse
- Auto Language Adaptation according to the System Preferrence
- Rhino Group Export and One-time Update
- Supports Blender 4.2 Version, Camera Animation, and Geometry Nodes in D5 Sync for Blender
- Elderly and Children Character Models
- Indoor and Outdoor Materials
FREE COMMUNITY
- Unlimited number of projects
- PCG-driven D5 Scatter
- Terrain tool for easy landscape creation
- Phasing animation tool
- Livesync workflow integrations
- Major file format imports
- Skylight & weather adjustments
- Stylized rendering effects
- Custom HDRI, LUT, and IES
- Brush tool for quick vegetation placement
- Path animation tool
- Custom local asset library
- 16K image, panorama rendering
- About 1,000 models and materials
ALL THE COMMUNITY FEATURES +
- Unlimited access to D5's AI-powered features
- PCG-driven D5 Scatter
- 13,000+ models, materials, particles
- Virtual Reality (VR) walkthroughs
- Various frame rate and more export options
- Project merging capability
- Projector for custom video display
- Frame sequence rendering
- Technical support
Yes, D5 Pro can be upgraded to D5 for Teams. If your team has activated D5 for Teams, you can reach out to the team admin for an invitation to join the current team.
What am I allowed to do with D5 Community version?
D5 Community version is free to download and use for an unlimited period of time, but it may not be used for commercial purposes.
System Requirements
D5 Render is optimized only for modern versions of Windows OS (Windows 11/10 and version 1809 or higher) and requires at least NVIDIA GeForce GTX 1060 6GB GPU (a raytracing-capable NVIDIA GeForce RTX 2060 or stronger is recommended).
PROS
- Real-Time Rendering with High Fidelity Visuals
- Intuitive User Interface for Easy Learning
- Seamless Integration with Major 3D Software
- Advanced Lighting and Reflection Controls
- Fast Rendering Speed for Large Projects
- Limited Customization for Certain Assets
- High Hardware Requirements for Best Performance
- Occasional Compatibility Issues with Plugins
- Lack of Advanced Animation Tools
What's new in this version:
Rendering:
- New D5 GI
- Improved material emissive effect
- Subsurface scattering material
- Z-depth channel
- Vegetation Cull Distance
- Blend amount setting for grass material textures
- New preview modes to control image quality
Features:
- More frame rate options for video rendering
- Improved two-point perspective view
- Camera focal length
- Support switching between horizontal/vertical FOV
- Drop models on the ground
- Support creating curve/linear paths for the path tool
- Support setting fixed spacing distance for vegetation path
- Support custom combination of vegetation, characters, and other models
- Support opening the file location of maps imported by D5 Converters
- Support reading the north offset parameter from .skp files
- Support closing D5 Render automatically after render queue is finished
- Support opening .abc files directly from the welcome page
- Support opening the Preference from the welcome page
- Support clearing auto-saved backups and imported models
- Improved scatter tool with better effects and compatibility with hedge assets
- Improved random offset effect for vegetation path
- Improved model replacing feature for the path tool
- Improved search and filter functions of the object list
- Improved camera movement in video rendering
- Improved coordinate axis spatial position
- Improved display effect of the rotation control
- Action tips in the viewport
- Open D5 help center directly from the top right corner of D5 Render
- A shortcut icon is created for .d5a files
Productivity:
- Support AV1 encoding
- Support QSV encoding
- Open the welcome page faster
Assets:
- New hedge assets
- New commonly used arborous plants
- New static and dynamic Asian characters
- Subsurface scattering materials and models
- New dynamic transportation assets
- Backdrop planes
- New dynamic water particles
- Support adjusting the color temperature of interior parallax
- Improved movement effect of some dynamic characters
- Improved quality of some vegetation models
Fixes:
- Grass does not fully appear in the rendering result
- Crop error when rendering images of small sizes
- Incorrect effect of car lights in the reflection
- GI behaves abnormally when an object is far away from the origin point
- The eraser wrongly erases assets on all surfaces
- The eraser can not erase plants on vertical surfaces
- Plant materials are not highlighted when being selected
- Incorrect adsorption relationship of rotation axis at 90° and its multiples
- Wrong attenuation radius unit of rectangular and strip lights
- Light group hierarchy sync error of D5 Converters
- Thumbnails have black edges when adding materials to the local library
- The model position changes when dragging axis to duplicate
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