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Filename
Cinema4D_2024_2024.5.0_Win.exe
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What's new in this version:
New Features:
Modeling:
- Split Command defaults to not keeping polygons in the source object
Simulation:
- Improvements towards auto generated connectors
- Translations of parent Connectors are applied in the local space
- Pin connectors inherit the orientations of the Rigid Body
- Gathering Connectors in a Null object and moving without affecting relative position
- Connectors now support Colliders simulation type
- Connectors support for Spring and Motor Object
- Spatial sampling location when using MoGraph tags now follow the movement of the connectors
- The default orientation of Ragdoll changed where the cone points vertically
Fields:
- Volume Grid list inside of a volume fieldlayer to choose which grids to sample
Particles:
- Cloners and Arrays support Basic Particle Emitters and Forces
- Collider Modifier has an “iteration” parameter
- Surface Attractor splits out the strength parameters to Attract Strength and Follow Strength
- Surface Attractor adds a slider to impact the Object Velocity Strength influence on particles
- Field Sampling Variance parameter in particle simulation settings
- Particle Group and External Cache export and import scale support
- Reproduce Emitter colour options match the options in other Emitters types
- Math modifier input value field shows Degree units for operations Sin, Cos, Positive Sin, Positive Cos, in Constant source Mode
Redshift:
When Redshift is enabled, Redshift Camera is created when using:
- Motion Tracking
- Camera Calibrator
- Camera Morph
- Camera Crane
- Motion Camera
Exchange:
- Alembic Points object can be imported as a Particle Group
- Options added to use custom Alembic export settings for the baking.
Scene Nodes:
- Split Node - Based on the Split Command
- Disconnect Node - Procedural version of the Disconnect command
- Align Nodes in the Nodes Editor
- Outline Spline Node - allows artists to procedurally stroke or offset splines
- Points Modifier - allows artists to use simple node networks to easily make your own modifiers/deformers
General Improvements:
- Undo History now accessible within the File Menu
Bug Fixes:
Animation:
- Fixed an issue with animation layers where no rotation keyframes could be recorded on an absolute animation layer
- Fixed an issue with animation paths in the Viewport where keyframe tangents could not be edited
- Fixed an issue with Scene Node Generator objects where scaling an object hierarchy would break an Aim Constraint tag
- Fixed an issue with keyframe recording where the Attractor force object could not record any keyframes for fields
Character Animation:
- Fixed an issue with the Bake Objects command also including unselected objects
- Fixed an issue with the Delta Mush deformer not respecting the Restriction tag
- Fixed an issue with the Pose Morph tag where it was not possible to copy/paste PSD poses within the Pose list
Cineware:
- Fixed an issue where simulation on GPU would make Unreal crash.
- Improved performance during material import
- Objects that cannot be used as geometrycache objects will display a different icon now in the geometry cache dialog box.
- Fixed an issue where objects were missing during import with Direct Link
- Fixed animations not starting at frame 70.
- Fixed an issue with precision for scene with a high frame number
- Fixed an issue where the simulation animation would not import correctly.
- Added a new progress bar on import
Color Management:
- Fixed an issue with color management where expected options were missing when using custom OCIO configuration files
Deformer:
- Fixed an issue with the Projection deformer not working on geometry deformed by a Skin deformer
- Fixed an issue with Spline Wrap where the wrapped geometry would not follow its target spline if the spline consisted of a hierarchy of tracers
- Fixed an issue with the Restriction tag where it would include all meshes in a hierarchy by default instead of just the ones specifically assigned to it
- Fixed a refresh issue with the Weight tag where no weight effects were visible in the Viewport after Undo
- Fixed an issue with the Smoothing deformer causing a stuttering animation in Viewport and Picture Viewer when controlled by fields
Exchange:
- Fixed an issue with After Effects exchange where saving a project in .aec format took too long if the scene contained metaballs
- Fixed an issue with Alembic import taking extremely long
- Fixed an issue with Alembic Morph tags not playing the associated animation
- Fixed an issue with CAD file import where loading a file would cause thousands of error messages to appear in the console
- Fixed a stability issue with the STP import
- Fixed an issue with Alembic import where the Alembic object would not play animated polygon selections
- Fixed an issue with the Bake as Alembic + Delete command completely removing Child objects from their hierarchy
- Fixed an issue with Substance materials preventing saving scene files
Interface:
- Fixed an issue with the Save with Assets command where the dialog window was too small for the elements it contained
- Fixed an issue with the Volume Builder's Object list where click-and-drag actions had no effect on a contiguous range of multiple checkboxes
- Fixed an issue with the Help menu where the Online Learning link led to the legacy Cineversity website
Layer Manager:
- Fixed an issue with the Layer Manager where clicking with the Shift key pressed would not select a contiguous range of layers
- Fixed an issue with Layers where the Visibility setting in the Layer Manager also affected Child objects
- Fixed an issue with Layers where a click-and-drag action on the Visibility icons in the Layer Manager had no effect
Material:
- Fixed an issue with the preview of the Four-Corner gradient shader appearing too dark
Modeling:
- Fixed a stability issue with the Bevel deformer
- Fixed a stability issue with the Loop Selection tool
- Fixed a stability issue when applying the Break Segments command to splines with two points
- Fixed an issue with the Viewport where the Frame Selected Items command did not work when multiple objects were selected
- Fixed an issue with the Selection tools missing certain components in orthogonal views depending on their orientation in the Viewport
- Fixed an issue with the Fit Circle command in Edge mode where enabling the Equal Spacing checkbox had no effect
- Fixed an issue with the Symmetry object where the Symmetry plane was incorrectly expanded when moving a Child of the Symmetry object
- Fixed a stability issue with the Boole object
- Fixed an issue with the Chamfer tool causing faulty tangents
- Fixed an issue with the Round tool not working properly in Bezier mode
- Fixed a stability issue with edge selections
- Fixed an issue with the Split command not selecting the newly created Split Spline object
- Fixed an issue with the Brush selection tool not selecting some points although they were visible in the Viewport
- Fixed an issue with the Collision deformer not working if the collision partner was a Child of a Null object
- Fixed an issue with the Line Cut tool snapping to invisible elements while dragging the tool cursor
- Fixed an issue with the Volume Builder not responding correctly to the Smoothing deformer when positioned in the hierarchy as a Child of a Connect object
- Fixed an issue with the Selection tools not selecting all elements covered
- Fixed an issue with Symmetry not working in component editing modes when the object was moved out of the origin position
- Fixed an issue with the Edge Cut tool producing garbled results when Planar symmetry was active
- Fixed an issue with the Brush selection tool missing partially or not visible components even with Tolerant Selection enabled and Visible Only disabled
MoGraph:
- Fixed issue with Vertex Maps not being able to control a field affecting a Rope simulation when under a Connect object
- Fixed an issue with linear fields causing an Invalid Sample Information error in the Console
- Fixed an issue with the Partition modifier working erratically in conjunction with MoGraph instance objects
- Fixed an issue with Vertex Maps not working properly when baked as Alembic and reused in a new Vertex Map
- Fixed an issue with the Target effector not updating when changed by a parent object
- Fixed a refresh issue with the MoExtrude deformer after disabling and re-enabling
- Fixed an issue with Vertex Maps where the Viewport display would not work if the associated objects were Child objects of cloners
Motion Tracker:
- Fixed an issue with the Motion Tracker where footage would not display correctly in the Viewport
Nodes:
- Fixed a stability issue with particles when modified with a Nodes Modifier Node
- Fixed a stability issue with the Boole object and the Extrude capsule
- Fixed an issue with the Points Info Node producing wrong results for the Edges output
- Fixed an issue with Modifier Nodes where the automatic creation of a port failed when a wire was dropped onto the Node
- Fixed an issue with the Points Modifier Node where an assigned Vertex Color tag would change from Points mode to Polygon Points mode when made editable
- Fixed an issue with the Points Modifier Node behaving incorrectly when properties were removed
- Fixed a stability issue with the Points Modifier Node when using a Scatter Node inside
- Fixed an issue with the Clone onto Points Node not generating a Vertex Color tag
- Fixed an issue with the Points Modifier Node not generating Vertex Color tags correctly
- Fixed a stability issue when generating a Vertex Color tag using a Nodes Modifier Node
- Fixed an issue with the Node Editor where the Port Inspector output for arrays was not formatted properly
- Fixed an issue with the Node Editor where the parameters of connected ports became unavailable in the Node Editor’s Attribute Manager after copying the Node
- Fixed a stability issue when using the Transform Geometry deformer and resetting it to its Default preset
- Fixed an issue with capsules where Undo and Redo worked erratically after adding capsules to the Object Manager hierarchy
- Fixed an issue with the Backdrop Geo Mesh object not working properly with the Dimensions capsule
- Fixed an issue with the Node Editor where a selected scaffold containing Nodes would wrap around other selected Nodes when moving that selection
- Fixed an issue with the Smooth Edges Node where the Keep Spacing checkbox was not working properly
- Fixed an issue with the Spline Control Points Node where a distribution would miss the last points for splines with multiple segments
Node Editor:
- Fixed an issue with the Node Editor where the Select Upstream Nodes command had no function
Object Manager:
- Fixed an issue with the Object Manager where a search for Redshift tags showed empty categories while in Standard render space
Objects:
- Fixed a performance issue when the Align to Spline tag was placed under a Subdivision Surface object
- Fixed an issue with the Text object where a Point Object Field Layer based on it would act on a Vertex Map with an angle offset
Other:
- Fixed a stability issue when rendering complex scenes with Chaos Corona
Picture Viewer:
- Fixed an issue with the Picture Viewer where custom background colors were displayed incorrectly
- Fixed an issue with the Picture Viewer where changing parameters for stereoscopic pictures had no effect
- Fixed an issue with the Picture Viewer where changing the visibility of Layers did not cause a refresh
Python:
- Fixed an issue with Python scripts where the GraphNode.GetDefaultValue() function returned "None"
- Fixed an issue with Viewport navigation where Cursor mode would not work properly when drawing to the viewport from Python
- Fixed an issue with the Python effector where CustomGetFalloffsForFields() would not work
- Fixed a stability issue when using Python to access key data
Renderer:
- Fixed a stability issue when selecting attributes in the Render Settings
- Fixed an issue with Alembic export where the .aec format was not available when the Viewport renderer was selected
Sculpting:
- Fixed an issue with the Symmetry Hub not working properly in Radial mode in the Sculpting context
Simulation:
- Fixed an issue with Bullet dynamics where the Viewport playback framerate was insufficient even after caching the simulation
- Fixed an issue with the Fixed connector breaking during simulation
- Fixed an issue with the Reproduce emitter missing some Sample Mode options for Color
- Fixed an issue with Dynamics where the Pin to World parameter of connectors was not working
- Fixed a spelling error with the Distance Falloff parameter in the Blend modifier
- Fixed an issue with Dynamics where aligned Hinge connectors could not be rotated properly
- Fixed an issue with Particle simulation where the Particle Group object could not load particles cached by another application
- Fixed an issue with the Reproduce emitter where the input field for the Speed Variance parameter had no unit
- Fixed an issue with Dynamics simulation where the Drag force behaved differently between the Dynamics Body tag and the Rigid Body tag
- Fixed an issue with the Data Mapper particle modifier where a Noise Enabled checkbox was available but had no effect
- Fixed an issue with Pyro simulation where the Viewport display was different before and after a cache was created
- Fixed an issue with Particle simulation where the assignment of particle groups was affected by cloners
- Fixed an issue with Particle simulation where Switch Group commands for particle groups did not work under nested Conditions
- Fixed an issue with Frame Range input fields where values changed in 0.01 increments instead of 1
- Fixed an issue with Particle simulation where baking the parameters of a Basic Emitter would permanently remove it from the simulation scene
- Fixed an issue with Particle simulation where changing the setting for the Download Particles parameter would cause erratic behavior
- Fixed an issue with Spline emitters not creating a Geometry link to a spline under a Connect object
- Fixed a problem with the Basic Emitter where some geometry input fields had unclear labels
- Fixed an issue with the Color and Data Mappers where the Lower and Upper values were not unique per Property
- Fixed an issue with the Collide particle modifier where an ambiguous parameter name needed to be changed to "Select Colliding Geometry"
- Fixed an issue with the Viewport where the Frame Selected Elements command would not work on emitters
- Fixed an issue with Particle simulation where caching a particle group would produce erratic results
- Fixed an issue with the Cloth tag where the Enabled state of the Soft Body property was not saved with the scene
- Fixed an issue with the Stick particle modifier where it always evaluated the particle radius
- Fixed an issue with incorrect scaling of particle caches if the Project Scale unit was not Centimeters
- Fixed an issue with Particle simulation where the Reproduce emitter was triggered multiple times
- Fixed an issue with Particle simulation not rendering to the Picture Viewer
- Fixed a problem with Particle emitters where the colors from a Vertex Color Map were not correctly assigned to the particles
- Fixed a performance issue with Hair and Rigid Body simulations
- Fixed an issue with Particle simulation where the Surface Attractor's Object Velocity Strength parameter had no effect
- Fixed an issue with Particle simulation where the current particle state was saved with the scene file, causing it to become very large
- Fixed an issue with the Basic emitter not working when positioned in the object hierarchy below a disabled Subdivision Surface object
- Fixed an issue with the n-Side Spline primitive where one of its points would not emit particles when used as a Spline emitter in Points mode
- Fixed an issue with the Mesh emitter ignoring the scaling of the mesh
- Fixed an issue with the Linear connector breaking if parameters of the connected mesh were animated
- Fixed an issue with Particle simulation where colliding particles were behaving incorrectly
- Fixed an issue with Particle simulation where particles emitted in Pulse mode could only be rendered when cached
- Fixed an issue with Particle simulation where the animation would stop in the Viewport when the emitter was disabled
Vertex Color:
- Fixed a stability issue with the Paint tool when painting on polygons with a Vertex Color tag with the Selected Only checkbox enabled
Viewport:
- Fixed an issue with the Display tag where Ghosting was not displayed correctly in Velocity draw mode
- Fixed an issue with the Viewport where the framerate dropped significantly when using an HDR image as an Environment Override
- Fixed an issue with the Character object causing camera navigation in the Viewport to fail
- Fixed an issue with the Noise shader rendering differently on perfect spheres with different radii
- Fixed an issue with Vertex Maps where the maps of duplicated objects were not displayed in the Viewport
- Fixed an issue with the Viewport where components of objects whose visibility had been toggled off and on could not be selected
- Fixed some issues with the visibility of Redshift Dome Light textures in the Viewport for certain Projection types of the camera
Volumes:
- Fixed an issue with the Volume Builder where Redo would not work for Drag and Drop in the Object Manager
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