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Filename
Continuum_2023.5_Avid_16_5_2_Windows.exe
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Boris FX Continuum 2023.5 16.5.2 (Avid).
For those interested in downloading the most recent release of Boris FX Continuum or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
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What's new in this version:
Feature Enhancements in Continuum 2023.5 v16.5.2 for Adobe:
- BCC Particle Illusion - New “Point At Object” camera mode. (Note that v16.5.2 PI projects cannot be opened in v16.5.0 due to inclusion of this new feature.)
- BCC Particle Illusion - Numerous UI tweaks and usability enhancements
- BCC+ Orbs - New Preserve Source Alpha and Blend Mode options
- BCC+ Rays Dissolve - New Apply Rays To menu for controlling whether the rays are applied pre/post dissolve
- BCC+ FX Editor - Faster UI load time
Other Fixes and Polish in Continuum 2023.5 v16.5.2 for Adobe:
- AE - BCC+ Lens Flare - FX Editor was using the source image as the occlusion layer even though no occlusion layer was selected in the host
- AE - BCC+ - Secondary input layers with different sizes than the primary clip are now centered
- AE - BCC+ Channel Blur / Directional Blur could crash for extreme blur amounts and Allow Resizing enabled
- AE - Maximum supported image size increased to 16k
- AE - Optical Stabilizer crash/hang when rendering/previewing after analyzation
- Adobe - Crash when exporting from Media Encoder
- Adobe - Improve BCC+ GPU fallback logic so a single GPU failure doesn’t disable the GPU for the entire session
- Adobe - BCC+ Light - Secondary input layer in BCC+ Light used incorrect luminance extraction in Adobe hosts
- Premiere - BCC+ Flutter Cut - Fix crash in certain presets in Premiere with some project/media combinations
- Premiere - Crash with certain combinations of Premiere Transform effect and BCC filters
- BCC+ - Fix alpha premultiplication issues with dark/colored fringes or sometimes artifacts around areas of soft alpha channels in a variety of BCC+ filters.
- BCC+ Rack Focus - Highlights rendering too dimly
- BCC+ Glow Edges - Unexpected white glow around the video in 16.5 (only in GPU)
- BCC Lightning - Top half of the image not rendering on 4k or higher clips
- Mocha - Update to latest version of Mocha to pick up fixes including bezier spline interactors
- Title Studio - Rendered blank or with incorrect opacity on recent AMD graphics drivers
- BCC+ Super LED - Smooth animation of LED and Gap sizes
- BCC+ Super LED - Improved downsampling/thumbnail accuracy.
- BCC+ Video Glitch - Move Enable checkboxes inside groups for cleaner layout
- BCC+ Light Leaks (and BCC+ Light Leaks Dissolve) - CPU version was too faint and did not match GPU
- Beat Reactor in BCC+ filters - Slow / unresponsive with some clips
- BCC+ Linear Wipe - Fix incorrect geometry with non-square pixel aspect ratios
- BCC+ Multi-Star Dissolve - Matte->Position slider had no effect on result
- BCC+ Texture Wipe - Incoming clip might be incorrectly shown on first frame for some clips
- BCC+ Directional Blur - Fix edge handling when using Gaussian blur option
- BCC+ Orbs and BCC+ Atmospheric Glow - The Orbs group was not generating the same result on Mac and Win. The look and feel will be the same but the randomization on Windows now matches Mac
- BCC+ FX Editor - Hide UI elements such as Color Wheels in filters which don’t support those elements
- BCC+ FX Editor - Sporadic spontaneous closing of the UI
- BCC+ FX Editor - Closes or renders black on 5k+ clips
- BCC+ Light Flicker and BCC+ Atmospheric Glow - Flicker preview curves mode clamps HDR pixels
- BCC+ Super LED - Vertical artifacts in large shape centers and other quality improvements
- FX Editor - Maximum supported image size in FX Editor increased to 8k
- BCC+ Wipes - Several wipes crash in CPU mode for some settings
- Title Studio - Setting font to bold on Win does not match the result on Mac.
- Title Studio - Fix crashes with some presets when applied to 4k or 8k clips.
- Particle Illusion - AE - When MB is set to “Use Host (AE)”, the number of MB frames shown in PI particle count doesn’t use AE value
- Particle Illusion - Improved layout of Node view
- Particle Illusion - Shape Import Dialog - Emitter library information fixes
- Particle Illusion - Shape Import Dialog - Change menu into radio buttons for improved clarity
- Particle Illusion - Shape Import Dialog - UI layout improvements
- Particle Illusion - Shape Import Dialog - Add frame count after filename if sequence detected
- Particle Illusion - Shape Editor - Double-clicking sprite image in shape editor will now apply and close.
- Particle Illusion - Shape Editor - ESC key is shortcut for Cancel, and Enter/Return is shortcut for Save.
- Particle Illusion - Shape editor doesn’t show New Shape until user actually clicks on a sprite
- Particle Illusion - Height of graph view changes regardless if AZ is enabled or not when moving the keyframe downward
- Particle Illusion - Hex Mosaic emitters are slower than expected and use excess memory in Preview pane
- Particle Illusion - Favorite (star) button can remain on when a non-favorite emitter is selected in Library View (not list or grid).
- Particle Illusion - Improve Library View, List View, and Grid View tooltips.
- Particle Illusion - In views other than Render, non-intense particles draw a black area around the particles
- Particle Illusion - Fix stability issues in certain projects
- Particle Illusion - Laser Waves (mb) in Emitters_2023.5 draws initial particles wrong when Motion Blur is turned on
- Particle Illusion - Support JPG sprite loading on Mac
- Particle Illusion - Saving Scene to library now uses “New Scene” as default scene name, and “Scene” as default scene tags.
- Particle Illusion - Saving Scene to library will now ensure duplicate name isn’t used (appends -1, -2, etc.)
- Particle Illusion - Using node view “Reset”, the emitter nodes became reversed
- Particle Illusion - CTI in mini timeline and graph view draws on top of node note tooltips
- Particle Illusion - Improved handling when when 3D Model file is missing - will get a popup dialog for each instance, will show the name in red if missing in button and tooltip.
- Particle Illusion - Sequence detection when importing image sequence sprites misses some files
- Particle Illusion - Particle types with 3D model sometimes don’t show until preview clicked
- Particle Illusion - Improved diagnostic logging
- Particle Illusion - Not respecting the host clip pixel aspect ratio but using the Prefs aspect instead leading to stretched renders
- Particle Illusion - Duplicating an node then undoing it twice causes original emitter to show as soloed.
- Particle Illusion - Duplicating a soloed node solos the new copy too
- Particle Illusion - Opening shape editor before libraries are all loaded caused preview to play while editor is open, and could result in texture issues and/or crash.
- Particle Illusion - Block entry of non-number characters in parameter values
- Particle Illusion - Import particle shape shows wrong resized dimensions
- Particle Illusion - When sprite import image contains alpha, greyscale version is not correct
- Particle Illusion - Camera not working as expected (flythrough not possible)
- Particle Illusion - DOF wrong when camera orbits
- Particle Illusion - On Windows when PI UI not maximized, height or position of UI can change on every launch for certain monitor scale settings
- Particle Illusion - New Particle Type or Emitter type initializes Over Life parameters wrong – they show as animated
- Particle Illusion - Rotating 3D shape emitter with “attached” particles loses sync with wireframe
- Particle Illusion - Lines in Preview do not zoom correctly; always draw at same width.
- Particle Illusion - Lines do not adjust for resolution so appear much fatter at 1/4 res
- Particle Illusion - Deflectors and Forces don’t update if no emitters present
- Particle Illusion - Some projects had unexpected performance slow downs
- Particle Illusion - Deflector “Depth” and “Thickness” params are bad for a just-added deflector
- Particle Illusion - Deflector can lock up in some projects
- Particle Illusion - Mask offset/scale issues
- Particle Illusion - Selecting an emitter that uses a 3D model results in errant message stating that the model is missing
- Particle Illusion - Search results wrong when search terms capitalized.
- Particle Illusion - Sporadic crash with emitter search view as mouse enters search list
- Particle Illusion - Zoom factor not correct inside PI in some cases
- Particle Illusion - Drawing particle lines to emitter for regular emitter with preload 0 could crash
- Particle Illusion - “Scale Number with Shape” should not be visible when “Emit at Points” is checked
- Particle Illusion - Deflector “Depth” and “Thickness” params could create key at frame 0 when loading
- Particle Illusion - Free Emitter lines not drawing
- Particle Illusion - Super emitter particles pass through deflector once parent free emitter dies
- Particle Illusion - “Particle Order” emitter parameter is no longer shown in 3D projects to avoid confusion where Z depth defines order
- Particle Illusion - 3D Model shape has “Scale Number with Shape” checkbox option but it should not.
- Particle Illusion - Particle masking not correct when preview is downsampled
- Particle Illusion - Dragging camera position widget in World View moves opposite direction
- Particle Illusion - Sometimes see free emitter lines drawn to “phantom” free emitters
- Particle Illusion - Mocha World tracking data sometimes jumps at random frames
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