A modern, open source 3D model editor for Minecraft mods!

Blockbench

Blockbench 4.8.2

  -  73 MB  -  Open Source

Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.

Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blockbench 4.8.2.


For those interested in downloading the most recent release of Blockbench or reading our review, simply click here.


All old versions distributed on our website are completely virus-free and available for download at no cost.


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  • Blockbench 4.8.2 Screenshots

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    Blockbench 4.8.2 Screenshot 1
  • Blockbench 4.8.2 Screenshot 2
  • Blockbench 4.8.2 Screenshot 3
  • Blockbench 4.8.2 Screenshot 4
  • Blockbench 4.8.2 Screenshot 5

What's new in this version:

Changed:
- Elytra + cape skin model
- Banner skin model (#1997)
- Elements now support name flipping (#1982)
- Added update_scene_shading event hook
- Added a CDN mirror option, to solve plugins being unavailable in Egypt

Fixed:
- Fixed #2002 Issue with loop cut on triangle shape
- Fixed #1984 Mesh merge undo does not track hierarchy
- Fixed amend edit can undo other changes after error in function
- Fixed graph editor box select selects graph on mouseup
- Fixed texture path issues
- Issue with duplicate texture detection
- Issue with relative texture paths in bbmodel export
- Fixed issue opening image project in web app
- Fixed #1920 Copy brush issues
- Fixed issue with loading new version plugins in the web app
- Fixed plugin settings deleting in rare cases
- Added limit + improved performance of searchable menus
- Fixed mirror modeling issues
- Fixed issue with recording high FPS GIFs
- Fixed num slider sliding not working on touch screens
- Fixed icon issues in action control
- Fixed incorrect location of brush outline in java block/item
- Reloading local plugin does not reload icon and about file
- Fixed #1976 issue when offsetting mirror editing loop cut
- Close #1981 Mirror modeling now no longer updates names
- Fixed #1994 Assigning left click for panning messes up UV editor and timeline controlls
- Fixed #1991 Zombie head does not change rotation when applying a pose
- Fixed #1992 unchanged backups not persistent after second crash (#2003)
- Fixed menu navigation issue on touch devices
- Fixed mesh flipping issue: Flipping a vertex of edge selection of a mesh would not invert the affected faces
- Fixed GIF recording with unlinked camera
- Fixed issue with tab key in variable placeholder field
- Optimize keybinding saving, fixed potential error
- Fixed issue with generating mirror modeling box UV templates