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Latest Version
Blockbench 4.12.4 LATEST
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Operating System
Windows 7 64 / Windows 8 64 / Windows 10 64
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User Rating
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Author / Product
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Filename
Blockbench_4.12.4
The project is open source and the website is funded by donations.
Everything that you make with the app is your artwork. Blockbench is just a tool. That means that you can use and redistribute anything made with Block bench, even for commercial use.
It would, however, be nice if you give credit – and leave the credit line in the JSON file – in return.
Most antivirus programs detect downloaded executable files that are not signed. Signing requires a specific certificate that is not viable for an independent developer like me. Block bench and all its libraries and frameworks are open source, so you can be sure that the installer is safe to use.
You can add background images to each camera angle in the app. On orthographic camera angles, the background can be used as a blueprint for the model.
To add a new background, use the menu View > Background > Add Background. To change it, use the toolbar in the bottom right corner of the preview window.
Features and Highlights
Display Settings
Don't waste your time changing numbers and reloading the resource pack. Blockbench has it all built-in!
Vertex Snapping
Vertex Snapping lets you connect two angled shapes. This makes it super easy to create smooth curves.
Plugins
Customize the program with the built-in plugin store. Or create your own plugin and add a new feature or new format.
Entity Modeling
Create and edit custom entity models. For Bedrock Edition and Optifine!
Export Formats
It can export to various formats, including Bedrock and Optifine models or .obj models for Sketchfab.
Texture Editing
Create, edit, and paint texture right inside the program. This makes the app an all-in-one solution for custom models.
How to Use
- Launch the software and create a new project
- Select a model format compatible with Minecraft
- Use the tools to create and modify 3D models
- Apply textures and materials to your model
- Animate models using the built-in animation editor
- Export the model in the required format for Minecraft
- Test and implement the model in Minecraft mods
- OS: Windows 10 or Windows 11
- Processor: Intel or AMD dual-core processor
- RAM: 4GB minimum (8GB recommended)
- Graphics: Integrated or dedicated GPU with OpenGL support
- Storage: 500MB available disk space
- Display: 1024x768 resolution or higher
- Free and open-source software
- Supports multiple Minecraft model formats
- Built-in texture and animation tools
- User-friendly interface for beginners
- Active community and plugin support
- Limited to Minecraft-specific modeling
- Lacks advanced 3D modeling features
- Requires learning curve for animations
- Some tools feel basic for professionals
- Occasional performance issues with large models
What's new in this version:
Changed:
- Added new Minecraft skin model variants to support the new "Spring to Life" game drop
- Cow: New regular model, warm variant, cold variant
- Pig: New model with support for variants
- Chicken: New cold variant
- Magma cube: New model with updated UV map
- Support for editing subsurface scattering in texture sets
- Auto-load texture sets when opening bedrock model
- When generating multiple MER maps, they are now combined into existing MER textures as an additive layer
- Added a setting to pick combined colors with the color picker. By default, it will now pick the color of the active layer
- Add image edit option to split RGB channels of a texture into separate layers
- Renamed bone binding item slot from "Main Hand" to "Item Slot" to better describe its behavior
Technical changes:
- Improved performance of JSON compiler
Fixed:
- Error when dragging group into outliner root
- Fixed height map rendering blurry when converted to different pbr channel
- Improved texture set and pbr map name generation
- issue with selecting faces in the Face Properties editor
- Fixed PBR actions being available in formats without PBR support
- Fixed context menu not closing when selecting texture from textures panel
- "Keep Multi Texture Occupancy" doesn't work for mirrored UV
- Fixed MER map not updating when editing layers
- Fixed issue with loading animation controllers
- Multiple images in the same image project can overwrite each other on save
- Fixed issues with generating MER map from existing texture
- Fixed MER map display issues
- Materials can no longer be created from textures that are already in a material
- Open Parent & Adopt Textures still does an action when dismissing dialog
- NaN is exported to JSON as NaN
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