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Latest Version
Blockbench 4.11.2 LATEST
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Review by
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Operating System
Windows 7 64 / Windows 8 64 / Windows 10 64
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User Rating
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Author / Product
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Filename
Blockbench_4.11.2
Everything that you make with the app is your artwork. Blockbench is just a tool. That means that you can use and redistribute anything made with Block bench, even for commercial use. It would, however, be nice if you give credit – and leave the credit line in the JSON file – in return.
Most antivirus programs detect downloaded executable files that are not signed. Signing requires a specific certificate that is not viable for an independent developer like me. Block bench and all its libraries and frameworks are open source, so you can be sure that the installer is safe to use.
You can add background images to each camera angle in the app. On orthographic camera angles, the background can be used as a blueprint for the model. To add a new background, use the menu View > Background > Add Background. To change it, use the toolbar in the bottom right corner of the preview window.
Features and Highlights
Display Settings
Don't waste your time changing numbers and reloading the resource pack. Blockbench has it all built-in!
Vertex Snapping
Vertex Snapping lets you connect two angled shapes. This makes it super easy to create smooth curves.
Plugins
Customize the program with the built-in plugin store. Or create your own plugin and add a new feature or new format.
Entity Modeling
Create and edit custom entity models. For Bedrock Edition and Optifine!
Export Formats
It can export to various formats, including Bedrock and Optifine models or .obj models for Sketchfab.
Texture Editing
Create, edit, and paint texture right inside the program. This makes the app an all-in-one solution for custom models.
What's new in this version:
Changed:
- Added description for using numeration in multi rename
- Update message about small box UV faces to mention per-element UV
- Added support for zombie skin model for Minecraft: Java Edition
- Added support for villager skin model for Minecraft: Java Edition
Fixed:
- Fixed UV size issue when importing texture
- Fixed #2537 Flipbook editor frame selection issue
- Fixed #2536 Ground display position doesn't reset after using fox reference model
- Make Reset Layout show hidden sidebars
- Move Reset Layout from the developer submenu directly to Help
- Added bedrock display reference option to main menu since it is not available in the toolbar
- Fixed incorrect mobile icon for the "Timeline" bar menu
- Fixed multiple loop cuts not working on single edges
- Warning message for broken advanced screenshots due to too high resolution
- Fixed #2515 Selection tool's "same color" interesect operation behaves like add to selection
- Fixed #2520 cubes in OBJ export have offset compared to meshes
- Fixed 2D editor displaying uv size texture stretch in paint mode
- Fix empty layers when editing a texture with layers in new tab
- Fixed extruding vertex doing face instead when face was selected in UV editor
- Ask for file type when opening file on android (workaround for #2522)
- Fixed #2510 Incorrect gltf texture export when embedding is off
- Fixed #2516 mirror modeling hierarchy issues
- Fixed pixel on blank texture where the brightness was slightly off
- Fixed settings in plugin page using profiles from settings dialog
- Fixed plugin details pages not scrolling correctly
- Fixed issue with plugin panels not initializing
- Fixed timeline rect selection getting stuck after taking a screenshot
- Fixed #2507 num slider arrow pixel offset
- Fixed #2513 null vertex keys import error
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