A modern, open source 3D model editor for Minecraft mods!

Blockbench

Blockbench

  -  170 MB  -  Open Source
  • Latest Version

    Blockbench 4.12.3 LATEST

  • Review by

    Sophia Jones

  • Operating System

    Windows 7 64 / Windows 8 64 / Windows 10 64

  • User Rating

    Click to vote
  • Author / Product

    JannisX11 / External Link

  • Filename

    Blockbench_4.12.3

Blockbench is free modeling software for Windows PC. It was made to create models for the open-world game “Minecraft”, but it can also create models for all sorts of other purposes. Blockbench is absolutely free!

The project is open source and the website is funded by donations.

Everything that you make with the app is your artwork. Blockbench is just a tool. That means that you can use and redistribute anything made with Block bench, even for commercial use.

It would, however, be nice if you give credit – and leave the credit line in the JSON file – in return.

Most antivirus programs detect downloaded executable files that are not signed. Signing requires a specific certificate that is not viable for an independent developer like me. Block bench and all its libraries and frameworks are open source, so you can be sure that the installer is safe to use.



You can add background images to each camera angle in the app. On orthographic camera angles, the background can be used as a blueprint for the model.

To add a new background, use the menu View > Background > Add Background. To change it, use the toolbar in the bottom right corner of the preview window.

Features and Highlights

Display Settings
Don't waste your time changing numbers and reloading the resource pack. Blockbench has it all built-in!

Vertex Snapping
Vertex Snapping lets you connect two angled shapes. This makes it super easy to create smooth curves.

Plugins
Customize the program with the built-in plugin store. Or create your own plugin and add a new feature or new format.

Entity Modeling
Create and edit custom entity models. For Bedrock Edition and Optifine!

Export Formats
It can export to various formats, including Bedrock and Optifine models or .obj models for Sketchfab.

Texture Editing
Create, edit, and paint texture right inside the program. This makes the app an all-in-one solution for custom models.

How to Use
  • Launch the software and create a new project
  • Select a model format compatible with Minecraft
  • Use the tools to create and modify 3D models
  • Apply textures and materials to your model
  • Animate models using the built-in animation editor
  • Export the model in the required format for Minecraft
  • Test and implement the model in Minecraft mods
System Requirements
  • OS: Windows 10 or Windows 11
  • Processor: Intel or AMD dual-core processor
  • RAM: 4GB minimum (8GB recommended)
  • Graphics: Integrated or dedicated GPU with OpenGL support
  • Storage: 500MB available disk space
  • Display: 1024x768 resolution or higher
PROS
  • Free and open-source software
  • Supports multiple Minecraft model formats
  • Built-in texture and animation tools
  • User-friendly interface for beginners
  • Active community and plugin support
CONS
  • Limited to Minecraft-specific modeling
  • Lacks advanced 3D modeling features
  • Requires learning curve for animations
  • Some tools feel basic for professionals
  • Occasional performance issues with large models


  • Blockbench 4.12.3 Screenshots

    The images below have been resized. Click on them to view the screenshots in full size.

    Blockbench 4.12.3 Screenshot 1
  • Blockbench 4.12.3 Screenshot 2
  • Blockbench 4.12.3 Screenshot 3
  • Blockbench 4.12.3 Screenshot 4
  • Blockbench 4.12.3 Screenshot 5

What's new in this version:

Changed:
- Added skin preset for the "Creaking"
- Changed vector inputs to update ratio from current numbers when enabling linked ratio
- Condensed Ignore Axis options of Vertex Snap tool into one line
- Limited height of placeholder variable buttons list
- Added support for three.js vector as argument in V3_set

Fixed:
- Fixed directions of new faces when extruding edge loop
- Fixed amend edit not working when extruding edges
- Fixed invalid selection after mirror modeling mesh
- Ignore box UV cubes with face rotation value when determining format version for bedrock geo
- Fixed Mesh wireframes sometimes do not update
- Fixed tiny numbers not rounded in minified bbmodel
- Fixed per group texture not being saved in custom formats
- Fixed dragging multiple groups in outliner can causes recursive structure
- Fixed material instances in face properties editor not applying to all selected cubes
- Made minimum reference image size scale with zoom level
- Fixed issue where undoing a selection of a deleted element would create invalid state
- Made tool config API match type
- Fixed default actions cannot be removed from toolbars in some cases
- Fixed texture not updating when moving cube into group in per group texture format
- Fixed selecting collections with invalid state can lock interface
- Fixed issue in edit session when undo selections is enabled
- Fixed edit sessions not snycing correctly
- Fixed bbmodels saving as .bbmodel.txt on some android devices