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Latest Version
Blender Portable 4.2.3 LATEST
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Review by
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Operating System
Windows 8 (64-bit) / Windows 10 (64-bit) / Windows 11
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User Rating
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Author / Product
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Filename
blender-4.2.3-windows-x64.zip
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MD5 Checksum
41d6216402f1c69affee189e066dac9b
Advanced users employ the tool’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s future releases. The app is well suited to individuals and small studios who benefit from its unified pipeline and responsive development process.
Blender Portable is cross-platform and runs equally well on Linux, Windows, and Macintosh computers. Its interface uses OpenGL to provide a consistent experience. Blender has no price tag, but you can invest, participate, and help to advance a powerful collaborative tool: The software is your own 3D software.
Features and Highlights
Photorealistic Rendering
The tool now features a powerful new unbiased rendering engine called Cycles that offers stunning ultra-realistic rendering.
Fast Modelling
The app’s comprehensive array of modeling tools make creating, transforming, and editing your models a breeze.
Realistic Materials
With the product’s new rendering engine the possibilities for materials are endless.
Fast Rigging
Transforming a model into a poseable character has never been easier!
Animation toolset
Whether it’s simple keyframing or complex walk-cycles, the tool allows artists to turn their still characters into impressive animations.
Sculpting
Experience the joy of sculpting organic subjects using the built-in sculpting feature set of the program.
Fast UV Unwrapping
Easily unwrap your mesh right inside the app, and use image textures or paint your own directly onto the model.
Full Compositor
The software comes with a fully-fledged compositor built right in. That means no more exporting to third party programs, you can do it all without leaving the program.
Amazing Simulations
Whether you need a crumbling building, rain, fire, smoke, fluid, cloth, or full-on destruction, the app delivers great-looking results.
Game Creation
Included in the app is a complete game engine, allowing you to create a fully-featured 3d game right inside the app.
Camera and Object tracking
The software now includes a production-ready camera and object tracking. Allowing you to import raw footage, track the footage, mask areas, and see the camera movements live in your 3d scene. Eliminating the need to switch between programs.
Library of Extensions
With a large community of enthusiasts and developers, the program comes loaded with a vast array of extensions that you can turn on or off easily.
Flexible Interface
Novice and advanced users will love the ability to customize their layout completely. From simply splitting their viewport, to fully customizing it with python scripting, the tool works for you.
File Formats
The app comes packed with import/export support for many different programs. Image: JPEG, JPEG2000, PNG, TARGA, OpenEXR, DPX, Cineon, Radiance HDR, SGI Iris, TIFF. Video: AVI, MPEG, and Quicktime (on OSX). 3D: 3D Studio (3DS), COLLADA (DAE), Filmbox (FBX), Autodesk (DXF), Wavefront (OBJ), DirectX (x), Lightwave (LWO), Motion Capture (BVH), SVG, Stanford PLY, STL, VRML, VRML97, X3D.
Also Available: Download Blender for Mac
What's new in this version:
- “Auto-Save Preferences” does not work in all preference menus
- 4.1 splash screen won’t render in Blender 4.2.1 with MetalRT
- BKE: id_delete: Do not forbid layer collection resync in non-Main case
- Black rectangle artifact in mask feather
- Changing enum props in redo menu doesn’t update the menu drawing
- Combining two Shader to RGB nodes destroys the Normals AOV
- Compositing Using Multiple Utility Levels Node Freeze Blender
- Crash applying object transform for multi-user objects
- Crash deleting mask vertices
- Crash if expanding the fonts directory fails
- Crash making objects single user
- Crash on load after id_properties_ui type change
- crash to desktop when baking texture from selected mesh with no faces to active
- Crash using “~” in the file selector when the “home” is null
- Cryptomatte segmentation error
- DRW: Rename draw_debug_info.hh to avoid conflict with main branch
- EEVEE: Inconsistent DOF Preview
- EEVEE: Mesh Plane Disappears on Some Angles
- EEVEE: Refractive materials do not refract emissive materials
- EEVEE: Volume Lightprobe: Division by zero if no object is visible
- Extensions: Manifest polishing
- Fix ARRAY_HAS_ITEM macro on 64bit systems
- Fix IDPropertyUIManager.as_dict() non-array default for arrays
- Fix inconsistency between *BKE_appdir_folder_{home/default} on macOS
- Fix mask duplicate failing to set the active point
- Fix: ‘Snap to Grid’ defaults to ‘Center’ instead of ‘Median’ when ‘Closest’ is selected
- Fix: Error in builds without OCIO
- Fix: Snap grid point of Rotate operator is closest to the constraint axis
- Fix: Snap to Grid with constraint limited to floor level
- Fix: Uninitialized variable in versioning code
- glTF exporter: fix crash using full collection hierarchy export
- GPU compositor glare node does not work properly on high resolution images
- HDRI Screen tearing
- Incorrectly displays texture transparency when face orientation is enabled
- Keys deleting when moving key(s) in Graph Editor with shared animation across multiple objects
- Large VDB files crashing Blender 4.2 RC – macOS Metal
- License: Outdated HDRi license file
- macOS: Splash Screen notice to about reduced performance on Rosetta
- macOS: UV islands display issue – macOS Metal
- Memory leak selecting meshes in multi-object edit-mode
- Parent to triangle changes child location
- Regression: Corrupted output when changing render regions in script with cycles without denoising
- Regression: file selector automatically creates paths & warns
- Regression: Multires Unsubdivide destroys the vertex groups
- Regression: Snapping related performance regression in 4.2
- Regression: STL importing files in with smooth shaded faces
- Regression: Toggle Maximize Area slower with geometry nodes
- render view with Cropped render region result in line offset / distortion with GPU compositor set to GPU
- Snaping in solid mode (Xray 1.0) doesnt snap other geometry
- Tooltips unnecessary large padding
- Uncheck “Load UI” causes failure in direct manipulation of nodes with certain files
- Video: Error in video decoding on either Linux or AVX512 CPU (ffmpeg alignment issue?)
- WIN32: Extension update failed and removed the addon instead
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