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Latest Version
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Operating System
Windows 8 (64-bit) / Windows 10 (64-bit)
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User Rating
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Author / Product
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Filename
blender-2.93.2-windows-x64.msi
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MD5 Checksum
e163b61d63958cbab4ba8e40c761d124
Sometimes latest versions of the software can cause issues when installed on older devices or devices running an older version of the operating system.
Software makers usually fix these issues but it can take them some time. What you can do in the meantime is to download and install an older version of Blender 2.93.2 (64-bit).
For those interested in downloading the most recent release of Blender (64-bit) or reading our review, simply click here.
All old versions distributed on our website are completely virus-free and available for download at no cost.
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If you have any questions or ideas that you want to share with us - head over to our Contact page and let us know. We value your feedback!
What's new in this version:
- Line Art Bug FIx: stroke default in-front should be on
- Follow Path for empty works only in negative values
- Align Orientation to Target keeps rotation when toggled
- `bpy.ops.screen.screen_full_area()` resets certain fields of the context
- Fix edit-mesh random select regression in random seed use
- Use-after-free when tabbing through numeric inputs
- Fix invalid polygon normal array access building bake data
- Select Similar Face Regions triggers AddressSanitizer crash
- Undefined Geometry nodes cause a crash when connected to a Group Output node
- Set Origin missing from Text object in 2.93
- Fix: Crash Requesting GPU_SHADER_GPENCIL_FILL builtin shader
- Viewport Render Preview glitching with Eevee Render Engine
- Cleanup: Remove deprecated variables and functions calls from our ffmpeg code
- Fix T87932: Failure to build movie strip proxy
- Make encoded video fps correct with ffmpeg < 4.4
- Fix T88623, T87044: Make encoded videos play correctly in VLC
- FFmpeg: Update proxy settings
- Fix T57397: Movies are blurred after sws_scale
- FFmpeg: Fix seeking not returning the correct frame when not using TC index
- Fix: Wrong logic for checking if we can reuse decoded frame
- Fix: Prevent small memory leak in VSE indexer
- Fix: VSE timecodes being used even when turned off
- Fix: VSE indexer seeking not working correctly
- Fix: VSE search in mpegts files would fail
- Fix: VSE seeking with proxy strips would fail on certain frames
- UI: Collection tab should hide when scene master collection is active
- Blender crash when showing thumbnail of a strongly skewed .exr image
- Fix T89861: Checking face selection breaks UV stitch operator
- Fix T70356: Scaling up 1×1 pixel image reads past buffer bounds
- Fix object “Set Origin” operating on linked library data
- BlenderKit: draw categories in asset card
- BlenderKit: many post-release fixes
- BlenderKit: fix category display
- BlenderKit: fix an error when trying to assign material to unsupported object type Alembic export not respecting the renderable flag
- Alembic export: evaluation mode option
- TGA Images with any alpha value smaller than one behaves unexpected
- Collection user counts are set to `1` on file load. Boolean modifier orphans Collections
- Round end-caps on Freestyle lines not working properly
- Crash when baking to vertex colors while “Normals-> Auto Smooth” is enabled
- Crash when using Cycles preview or render – custom data layer / auto smooth
- Crash when editing a Collection Instance referenced by Line Art object
- [2.93.2] Geometry nodes: wrongly detected “Node group has unidentified nodes or sockets” error
- Persistent data, motion blur, and geometry displacement results in glitchy meshes during rendering
- adding a custom AOV doesn’t show the output on the compositors render layer node
- Geometry Nodes: ‘New’ Button tries to create node_tree on active modifier, rather than button context
- Py API: `bpy.data.orphans_purge` incorrect argument parsing
- Drawing with make line tool in an empty scene results crash
- It can’t snap vertices when using community addon ‘Snap_Utilities_Line’
- Blender File View – can’t type space while holding shift key
- Separating meshes by material makes render passes in cycles stuck in 1/64
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